castlevania
For the main enemy called "Merman", see Merman.

The Lizard Man is an enemy in the Castlevania series. They are a half-man, half-lizard sub-human species, stronger than an average man and with a hide made of hard scales said to be thicker than armor.

They tend to move around in groups and are skilled at hunting in packs. They are relatively intelligent, and are usually armed with swords or battle axes and shields.

Origins

Lizardman as depicted in the original  Monster Manual (1977).

Lizardman as depicted in the original Dungeons & Dragons Monster Manual (1977).

Lizardfolk are a fictional humanoid species in the Dungeons & Dragons fantasy role-playing games, having appeared in every version of the game to date.

Lizard men first officially appeared as part of the original D&D game in the 1975 Greyhawk supplement booklet. The lizardman artwork that appeared on the inside front cover of that supplement was used as part of the official TSR, Inc. logo from 1975 through 1978.

They are described as aquatic monsters with a rude intelligence, that are fond of eating human flesh.

Description

Lizard Men are one of the few enemies which were more prominently introduced in Castlevania (N64) (along with several other types of beast-men) which later became staples of the Castlevania series. They are intelligent beings who usually wield a weapon and a shield.

One of these creatures' common traits is the ability to become completely impervious to attack when hiding behind their shields, forcing the player to wait or attack constantly until they let their guard down.

Due to their similarities, Lizard Men have been often confused with Mermen, and in fact their names have been interchanged between each other in both Japanese and western releases in some occasions.

In most games these enemies appear in, three variants are usually featured, although there could be more depending on the game. These include:

Appearances

Castlevania II: Belmont's Revenge

See also: Merman

First appearance of Lizard Men in the series. They are encountered in various stages throughout the game and function as a miniboss battle of sorts. The Lizard continuously jumps high in the air while tossing a pair of daggers in two different downward angles, one narrow and one wide. It is notably quick both in its movements and attacks, trying to overwhelm the hero with the barrage of daggers it throws in a short time. A viable strategy is to try to get close to it and then right underneath its jumps, slightly moving left and right accordingly to avoid it every time it lands, which will keep the player safe from both its daggers and the jumping monster itself, while allowing to attack it at the same time.

In this particular case, it isn't very clear if this enemy is in fact a Lizard Man or a Merman. It was originally called "Lizard" in the Japanese version of the game, although artwork in the instruction booklet clearly shows it with fish-like features, including fins. Perhaps because of this, it was renamed as "Merman" on the western release. Adding to the confusion, another enemy in that game, the Fish Man, who physically seems to have more in common with a lizard man, was renamed as "Water Creep" in the western release.

Castlevania 64, Castlevania: Legacy of Darkness

Lizard Men were more prominently featured in both Nintendo 64 games, becoming one of Dracula's main forces in certain levels.

In Castlevania, they start appearing in great numbers once the player reaches the Underground Waterway. They attack by suddenly jumping out of the water, armed with either a falchion or hatchet and carrying a small shield, and engaging in combat with different techniques depending on the color of their skin:

More Lizard Men can be encountered later in the Castle Center, where they continuously emerge from some strange-looking machine pods, making one wonder if they are teleported from their world into this plane, or if they are the result of some weird scientific experiments.

In Legacy of Darkness, Lizard Men make an even more prominent appearance, being the very first enemies the player encounters in the game. It shall be noted, though, that these particular enemies are in fact Gill Men (Mermen) and that only their names were changed in the western release of the game.

Once reaching the Underground Waterway, the real Lizard Men start appearing. Their role is pretty much the same as in the original game, although their design and color schemes have been given an overhaul, making them look more detailed this time around. They can also be encountered in a couple more stages in this game.

Both games feature a unique, non-hostile Lizard Man NPC who had been changed from a human by a machine, named Heinrich Meyer, who for some unknown reason was able to maintain his intellect and ability to speak. He gives Reinhardt and Carrie hints on how to use the magic elevator.

Castlevania: Circle of the Moon

In Circle of the Moon, Lizardmen start appearing in the Underground Gallery, and more prominently in the Underground Waterway, with great numbers holding guard near Camilla's boss room.

They come armed with spears and will stab with them for a mid-ranged attack, although not very frequently. They are extremely slow but raise their shields frequently, becoming completely invulnerable and allowing other enemies to gather on their position. A good strategy to avoid this, is by jumping first and striking them on the way down, as attacks performed directly in front of them are what trigger them raising their shields. Sliding on them works too, as well as striking at them while jumping from a lower platform.

Castlevania: Harmony of Dissonance

Three variants of Lizard Men appear in Harmony of Dissonance:

Castlevania: Lament of Innocence

Three variants of Lizard Men appear in Lament of Innocence:

Castlevania: Curse of Darkness

Three variants of Lizardmen appear in Curse of Darkness, each one with different attack techniques:

Castlevania: Order of Ecclesia

Two variants of Lizardmen appear in Order of Ecclesia:

Castlevania: The Adventure ReBirth

The Lizard in ReBirth is similar to its incarnation in Belmont's Revenge (called Merman in the US), which is different from its more recent appearances. Instead of walking back and forth, and attacking when the player gets near, it will immediately jump into the air and toss three swords. It repeats this until killed.

Enemy Data

Main article: Lizard Man/Enemy Data

Item Data

Item Data: Lizard Man
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Chain Mail CotM Icon Chain Mail (Chain Plate) - Circle of the Moon
  Body (Body Armor) - Nathan
[edit]
Armor made from chain DEF +100
Drop: Fish Head, Forest Armor, Flame Demon, Lizardman
Mandragora card Mandragora - Circle of the Moon
  Attribute Card - Nathan
[edit]
The Mandragora is represented as a humanoid with roots instead of feet. Has the power of Plants. Attrib: Plants
Drop: Axe Armor (1.4%), Lizard Man (1.34%)
Potion HoD Icon Potion (jpn) - Harmony of Dissonance
  Recovery Item (Medicine/Health Potion) - Juste Belmont
[edit]
Restores some HP. HP +70
Buy: 80G
Find: Throughout castle (all)
Common Drop: Peeping Eye, Fishman, Merman, Armor Knight, Bone archer, Bone Soldier, Lizard Man, Man-eater, Mimic, Rock Armor, Skeleton Spider, White Dragon Lv2
Rare Drop: Skeleton Blaze
Plate Coat Icon Plate Coat (jpn) - Harmony of Dissonance
  Body - Juste Belmont
[edit]
Long metal armor coat that protects its user above the knees. DEF +12
Buy: 800G
Find: Merchant's shop (Clock Tower A and B, Castle Treasury B, Luminous Cavern B, Castle Top Floor B)
Rare Drop: Lizard Man
Turkey HoD Icon Turkey - Harmony of Dissonance
  Recovery Item (Food/Meat) - Juste Belmont
[edit]
Restores a large amount of HP. HP +200
Find: Throughout castle (all)
Common Drop: Poison Lizard, Master Lizard
Rare Drop: Owl
Heavy Armor Icon Heavy Armor (jpn) - Harmony of Dissonance
  Body - Juste Belmont
[edit]
This armor looks extremely heavy. DEF +48
Buy: 3,000G
Find: Merchant's shop (Castle Treasury A, Luminous Cavern A, Castle Top Floor A)
Rare Drop: Poison Lizard
Battle Armor Icon Battle Armor (jpn) - Harmony of Dissonance
  Body - Juste Belmont
[edit]
Armor designed for easy maneuverability during battles. DEF +62
Buy: 6,000G
Find: Merchant's shop (Luminous Cavern A)
Rare Drop: Master Lizard
Big Meat Big Meat - Lament of Innocence
  Recovery Item (Food/Meat) - Leon Belmont
[edit]
A big piece of meat. Recovers HPs. HP +290
Sell: $700
Drop: Lizard Man
Serum Serum - Lament of Innocence
  Recovery Item - Leon Belmont
[edit]
Medicine that cures poison. Sell: $50
Buy: $100
Find: Castle Entrance, House of Sacred Remains, Rinaldo's shop
Drop: Poison Lizard, Poison Zombie, Skeleton Flower
Anti-poison Ring Anti-Poison Ring (jpn) - Lament of Innocence
  Accessory - Leon Belmont
[edit]
75% chance of nullifying special effects of poison attacks. Sell: $5,000
Drop: Poison Lizard
Effect: 75% protection from being poisoned.
Talisman Talisman (jpn) - Lament of Innocence
  Accessory - Leon Belmont
[edit]
A talisman that sometimes negates damage from enemy attacks. Sell: $20,000
Drop: Lizard Knight
Jet Black Jet Black - Curse of Darkness
  Material - Hector
[edit]
A primitive material used since the dawn of time. Still used to make many basic weapons. Sell: $50
Common Drop: Cockatrice Lv.6/46, Efreet Lv.7/11/45, Lizardman Lv.6/23
Steal: Cyclops Lv.8/47/75
Evolve: Broad Sword, Bamboo Lance, Dung, Hard Leather Armor
Leather Helm Leather Helm - Curse of Darkness
  Helmet - Hector
[edit]
Light and easy to wear, cheap and easy to find. Just don't expect it to protect your head that well. DEF +2
Sell: $50
Buy: $100
Find: Julia's Shop
Rare Drop: Lizardman Lv.6/23
Create: Bronze + Wild Memory
$50 - Curse of Darkness
  Pick-Up - Hector
[edit]
' Gold + 50
Find: Candelabras
Steal: Executioner Lv.2/26/47, Ghost Lv.3/11, Merman Lv.4/15/35, Blood Skeleton Lv.5/75, Lizardman Lv.6/23, White Dragon Lv.10/38, Bone Soldier Lv.13/18/38, Ectoplasm Lv.16/22/37, Dark Warlock Lv.17/42, Gaibon Lv.17/34/45, Wolf Skeleton Lv.17/33, Frost Dragon Lv.19/39, Thunder Dragon Lv.20/40, Sniper Orc Lv.24/30
White Steel White Steel - Curse of Darkness
  Material - Hector
[edit]
White steel, easy to come by and cheap to buy. Quite weak when used alone, but easy to work with. Sell: $40
Common Drop: Ghoul Lv.27/42/75, White Gravial Lv.27/43
Evolve: Claymore, Rapier, Tabar, Metal Glove, Banded Mail, Plate Mail, Lobster Tail Pod
Serum CoD Serum - Curse of Darkness
  Special - Hector
[edit]
Heals the effects of poison. Sell: $25
Buy: $50
Find: Baljhet Mountains, Garibaldi Temple
Rare Drop: White Gravial Lv.27/43
$100 - Curse of Darkness
  Pick-Up - Hector
[edit]
' Gold + 100
Find: Candelabras
Steal: Cockatrice Lv.6/46, Slogra Lv.14/37/45, Phantom Sword Lv.15, Ghoul Lv.27/42/75, White Gravial Lv.27/43, Frost Demon Lv.28/38/43, Death Ripper Lv.29/40/75, Rapid Sniper Lv.31/40, Necromancer Lv.31/35, Armored Sprinter Lv.33/44, Wight Lv.35/36
Indigo Steel Indigo Steel - Curse of Darkness
  Material - Hector
[edit]
Fairly easy to find, bright indigo in color and pretty heavy. Melts at high temperatures. Sell: $35
Common Drop: Assassin Zombie Lv.24/34/44, Lizard Shaman Lv.28/43, Red Ogre Lv.25/48/75, Wolf Skeleton Lv.23
Evolve: Schiavona, Zaghnol, Long Spear, Knuckle Duster, Chain Mail, Sallet
Copper Plate OoE Icon Copper Plate (Copper Breastplate) - Order of Ecclesia
  Body Gear (Armor) - Shanoa
[edit]
Bronzed chest armor. DEF +8
Sell: 375G
Buy: 1,500G
Drop: Lizardman
Vol Scutum Icon Vol Scutum (jpn) - Order of Ecclesia
  Glyph (Shield) - Shanoa
[edit]
A powerful shield glyph. Consume: 5 MP
No stats
Drop: Lizardman
Effect: Blocks/reduces damage
Special: Glyph Unions: + any Scutum = Union Scutum; + Other = Pulsus


Gallery

See also