castlevania

Time Stop is the ability to stop time, or only slow it down in some instances, while the caster is still able to move. The Stopwatch sub-weapon has been able to perform this feat since the earliest Castlevania games, but the spell can be cast in other ways, including:

Game specific information

Castlevania: Aria of Sorrow

This ability is obtained from the Chronomage's soul. Using it stops time, allowing Soma Cruz to slow down the Sky Fish and be able to kill it (the Sky Fish is so fast that it won't come to a complete stop).

It can also be used to counter the Chronomage's own Time Stop spell if player starts a New Game+ (which carries over almost all souls and items), since if used, the Chronomage's ability will not work on the player (and vice versa, Time Stop won't affect the Chronomage).

Enemies immune to Time Stop

Enemy Data: Enemies immune to Time Stop
Image Name - Game
Description
Statistics Items Location Notes
Arachne1 24. Arachne (jpn) - Aria of Sorrow [edit]
This beast appears to be part woman, part spider. Weak: Sword
HP: 100
MP: 200
Experience: 32
Atk: 18
Defense: 13
Timestop: Unaffected
Common Drop: Potion
Soul: Ensnaring Net
Study, Dance Hall
Lilith 38. Lilith (jpn) - Aria of Sorrow [edit]
Sucks away your soul as you dream. Appears as a beautiful woman. Resist: Darkness
Weak: Sword
HP: 220
MP: 999
Experience: 60
Atk: 30
Defense: 30
Timestop: Unaffected
Common Drop: Pendant
Soul: Wisdom of Abstinence
Inner Quarters, The Arena
Kyomademon 40. Kyoma Demon (Kyouma) - Aria of Sorrow [edit]
This demon leaps out from mirrors and attacks his prey. Resist: Darkness
Weak: Holy
HP: 220
MP: 999
Experience: 60
Atk: 30
Defense: 10
Timestop: Unaffected
Soul: Mirror World
Inner Quarters
Chronomage 41. Chronomage (jpn) - Aria of Sorrow [edit]
Rabbit that uses a clock to stop time. Strict in regards to tardiness. Resist: Darkness
Weak: Holy
HP: 80
MP: 100
Experience: 30
Atk: 30
Defense: 0
Timestop: Unaffected
Common Drop: Pudding
Soul: Time Stop
Inner Quarters
Abilities: Attack freezes time.
Aos golem 54. Golem (jpn) - Aria of Sorrow [edit]
A man-llike[sic] figure molded out of soil and animated by magic. Resist: Everything
HP: 200
MP: 1
Experience: 180
Atk: 40
Defense: 40
Timestop: Unaffected
Rare Drop: High Potion
Soul: Great General's Power
Floating Garden, Clock Tower
Maneater 65. Man-Eater (jpn) - Aria of Sorrow [edit]
A worm that subsists on skulls. Weak: Sword
HP: 666
MP: 666
Experience: 444
Atk: 45
Defense: 35
Timestop: Unaffected, Ripple laser is affected
Rare Drop: Rahab's Sword
Soul: Ripple Laser
Underground Reservoir
Biggolem 70. Big Golem (jpn) - Aria of Sorrow [edit]
A man-llike[sic] figure molded out of soil and animated by magic. HP: 1,200
MP: 1,200
Experience: 1,000
Atk: 55
Defense: 15
Timestop: Unaffected
Rare Drop: Milican's Sword
Soul: Guardian Golem
Dance Hall (as a boss), Underground Reservoir
Aos arcdemon 73. Arc Demon (jpn) - Aria of Sorrow [edit]
Uses the powers of darkness to wreak havoc upon the world. Resist: Darkness
Weak: Holy
HP: 500
MP: 2,000
Experience: 400
Atk: 46
Defense: 35
Timestop: Unaffected
Rare Drop: High Mind Up
Soul: Magic Back
Inner Quarters (past Chronomage), Underground Reservoir, The Arena
Skyfish 82. Sky Fish (jpn) - Aria of Sorrow [edit]
A creature that moves at high speed. Invisible to catch with the naked eye. HP: 100
MP: 100
Experience: 3,000
Atk: 30
Defense: 25
Timestop: Reduces speed to sane (but still high) levels, allowing one to kill it.
Soul: Blessing
Underground Reservoir (Big Golem room and the long corridor under Underground Reservoir's teleport)
Abilities: Insane speed.
Aos beamskeleton 90. Beam Skeleton (Skeleton Beamer) - Aria of Sorrow [edit]
Skeleton wizard whose powers come from the hole drilled into his head. Resist: Darkness
Weak: Holy
HP: 400
MP: 1
Experience: 320
Atk: 45
Defense: 35
Timestop: Unaffected
Soul: Skeleton Beam
The Arena, Chaotic Realm
AOS-Alastor 91. Alastor (jpn) - Aria of Sorrow [edit]
His vengeful spirit possesses a floating sword. HP: 1,200
MP: 780
Experience: 1,500
Atk: 80
Defense: 45
Timestop: Unaffected
Soul: Alastor Familiar
Chaotic Realm
Giantskeleton 93. Giant Skeleton (Big Skeleton) - Aria of Sorrow [edit]
A huge skeleton with no lower body that crawls along the ground. Resist: Darkness
Weak: Holy
HP: 2,000
MP: 81
Experience: 1,200
Atk: 75
Defense: 50
Timestop: Unaffected
Rare Drop: Durandal
Soul: Big Skull
The Arena, Chaotic Realm
Gladiator 94. Gladiator (jpn) - Aria of Sorrow [edit]
Though he's dead, this horseback warrior still seeks out battles. Resist: Darkness
Weak: Holy
HP: 600
MP: 999
Experience: 1,000
Atk: 55
Defense: 35
Timestop: Partially unaffected (if attacks while time is stopped, it will still continue to attack without moving)
Soul: Crush Wheel
The Arena, Chaotic Realm
Succubusaos 96. Succubus (jpn) - Aria of Sorrow [edit]
This enticing beauty is really a nightmare in disguise. Resist: Darkness
Weak: Sword
HP: 550
MP: 3,000
Experience: 360
Atk: 54
Defense: 40
Timestop: Unaffected
Common Drop: Heart Pendant
Rare Drop: Pudding
Soul: Death Touch
The Arena, Top Floor, Chaotic Realm
Lubicant 100. Lubicant (Rubicante) - Aria of Sorrow [edit]
An always angry minion of hell. Not enough calcium in his diet. Weak: Sword, Curse
HP: 500
MP: 300
Experience: 550
Atk: 45
Defense: 40
Timestop: Unaffected
Rare Drop: Muramasa
Soul: Berserker
The Arena, Top Floor, Chaotic Realm
AOS-Irongolem 102. Iron Golem (jpn) - Aria of Sorrow [edit]
A man-llike[sic] figure made of iron and animated by magic. Extremely tough. Resist: Everything
HP: 9,999
MP: 1
Experience: 500
Atk: 70
Defense: 255
Timestop: Unaffected
Soul: Tireless Spirit
Top Floor, Chaotic Realm
AOS-Demonlord 103. Demon Lord (jpn) - Aria of Sorrow [edit]
This dark king rules over most of the demon population. Resist: Darkness
Weak: Holy
HP: 1,800
MP: 9,999
Experience: 3,000
Atk: 78
Defense: 45
Timestop: Unaffected
Common Drop: Mana Prism
Rare Drop: Demon's Mail
Soul: Dark Inferno
Chaotic Realm
Aos finalguard 104. Final Guard (jpn) - Aria of Sorrow [edit]
Specially chosen to defend important areas of the castle. Resist: Everything
HP: 1,200
MP: 999
Experience: 2,000
Atk: 75
Defense: 50
Timestop: Unaffected
Common Drop: Gold Plate
Rare Drop: Final Sword
Soul: Final Guard
Top Floor, Chaotic Realm
AOS-Flamedemon 105. Flame Demon (jpn) - Aria of Sorrow [edit]
A fiend born from the hell fires. Resist: Flame, Darkness
Weak: Water, Holy
HP: 500
MP: 5,000
Experience: 400
Atk: 55
Defense: 35
Timestop: Unaffected
Rare Drop: Laevatain
Soul: Hellfire
Underground Cemetery, Forbidden Area
Shadowknight 106. Shadow Knight (jpn) - Aria of Sorrow [edit]
This strong knight sold his soul to the Devil. Resist: Sword, Darkness
Weak: Holy
HP: 3,000
MP: 999
Experience: 3,000
Atk: 85
Defense: 45
Timestop: Unaffected
Rare Drop: Super Potion
Soul: Guardian Shadow Knight
Chaotic Realm
Headhunter1 Headhunter2 Headhunter3 107. Headhunter (Collector) - Aria of Sorrow [edit]
This demon collects the severed heads of his victims. Resist: Darkness
Weak: Sword
HP: 700
MP: 800
Experience: 3,000
Atk: 30
Defense: 40
Timestop: Unaffected
Soul: Soul Flare
Inner Quarters (as a boss)
Death1 Death2 108. Death (jpn) - Aria of Sorrow [edit]
Dracula's confidant. Resist: Darkness
HP: 4,444
MP: 4,444
Experience: 4,444
Atk: 50
Defense: 20
Timestop: Unaffected
Soul: Death Sickle
Clock Tower (as a boss)
Legion1 Legion2 Aria-legion 109. Legion (jpn) - Aria of Sorrow [edit]
He is many, he is one. Resist: Darkness
Weak: Holy
HP: 5,000
MP: 9,999
Experience: 12,000
Atk: 55
Defense: 25
Timestop: Unaffected
Soul: Legion Laser (you need to destroy all 4 parts of shell before killing him)
Underground Cemetery (as a boss)
Balore 110. Balore (Balor) - Aria of Sorrow [edit]
Demon with a fear inducing gaze. HP: 4,000
MP: 4,000
Experience: 16,000
Atk: 65
Defense: 60
Timestop: Unaffected
Soul: Balore Punch
The Arena (as a boss)
Julius 111. Belmont (Julius) - Aria of Sorrow [edit]
The most powerful Vampire Hunter. Recently regained his memory. Resist: Holy, Poison, Curse, Stone
HP: 6,000
MP: 9,999
Experience: 0
Atk: 95
Defense: 80
Timestop: Unaffected
Soul: N/A
Floating Garden (as a boss)
Weapons: Vampire Killer, Cross (Cross Boomerang, Grand Cross), Axe (Arc Throw), Holy Water (Normal Attack)
Graham1 Graham2 112. Graham (jpn) - Aria of Sorrow [edit]
A missionary gone amiss. Believes himself to be Dracula. Resist: Poison, Curse, Stone
HP: 5,000
MP: 9,999
Experience: 0
Atk: 100
Defense: 80
Timestop: Unaffected
Soul: N/A
Top Floor (as a boss)
Chaos Chaos2 113. Chaos (jpn) - Aria of Sorrow [edit]
The root of all chaotic things. Resist: Darkness
HP: 9,999
MP: 9,999
Experience: 0
Atk: 110
Defense: 120
Timestop: Unaffected
Soul: N/A
Chaotic Realm (as a boss)

Castlevania: Dawn of Sorrow

The ability to stop time is called Clockwork in this game, and it can be obtained after defeating Zephyr and absorbing his soul. Oddly enough, even if the in-game description for this soul states it that it allows to "stop time", it is only needed to get through the main entrance to the Silenced Ruins. In this room, a silhouette of the Chronomage can be seen carved on a column (a clock is also present on the column, symbolizing the ability) which is blocking further progress, and upon first entering, a cannon will fire at it. However, the time stopping spell of the Chronomage will automatically take effect, stopping the cannonball in midair. Soma must then activate Zephyr's soul to counter the spell and allow the flow of time to resume. This is the only purpose this soul has in the game, and it is totally useless in combat.

Castlevania: Curse of Darkness

Time Stop CoD Icon

Time Stop is the default ability of the Wood Rod Mage-Type Innocent Devil, the first Mage-Type Hector encounters in the game. This I.D. is recruited right after defeating Isaac and Abel in Cordova Town (and after the subsequent cutscene with Julia). When cast (40 MP), time will stop for several seconds, allowing Hector to deal with all surrounding enemies or escape from precarious situations.

The Time Stop ability is required in order to make it across the long walkway adorned with candelabras that connects Cordova Town with the Eneomaos Machine Tower, and whose door at its end will close after all the candles have extinguished. By casting Time Stop, Hector will be able to stop the flow of time for a moment and make it through before this happens. Likewise, after traversing the tower's initial courtyards, he will eventually arrive at the building's main entrance, although it is located high above on an upper level. By throwing the nearby switch, a staircase will suddenly build up, but not for long, so Hector will need to cast Stop Time again to climb the entire staircase before it deconstructs itself again.

The Time Stop ability also plays a relevant role in the battle against Saint Germain, as it is the only way to counteract all of his own time manipulation spells. When Hector has depleted Saint Germain's two initial HP bars, he'll cast a time reversal spell to recover one of them. However, if Hector orders his Mage-Type to cast Time Stop at that moment, Saint Germain will only be able to recover half of the bar.

Castlevania: Portrait of Ruin

Time Stop is one of Charlotte Aulin's magic spell skills in Portrait of Ruin. It is a high level spell that stops time. It is also used in the introductory cutscene when Jonathan Morris charges at the twin sisters, Stella and Loretta.

Item Data

Item Data: Time Stop
Image Name - Game
  Type - Users
Description
Attributes / Consume Statistics / Sell Found Notes
Red Soul Chronomage - Time Stop (Time Governing) - Aria of Sorrow
  Bullet Soul - Soma
[edit]
Ability to stop time. Consume: 96 MP
Rarity: 6
Drop: Chronomage
Bullet Soul Zephyr - Clockwork - Dawn of Sorrow
  Bullet Soul - Soma
[edit]
Stop time. Consume: 80 MP
Rarity: Always get the soul.
Drop: Zephyr
Time Stop CoD Icon Time Stop - Curse of Darkness
  Innocent Devil Abilities - Wood Rod
[edit]
Magic that stops time. Halts all movement in the world for a brief period. Consume: 40 Hearts
First Obtained: Innate Ability
Special: Counters Saint Germain's time-manipulating spells.
Spell PoR Icon Time Stop (Time Steal) - Portrait of Ruin
  Magic Spell - Charlotte
[edit]
A high-level spell that stops time. Consume: 50 MP
Find: Entrance
Conditions: Complete "Hands of the Clock" quest.
Effect: Stops time for 5 seconds.
Special: Fully charged: Stops time for 10 seconds.
Time Freeze lv 1 EotN Time Freeze Level 1 - Encore of the Night
  Spell - Alucard (Story Mode)
[edit]
Delays next hourglass flip by 5 seconds. Attrib: Water
Consume: 15 MP
Conditions: Water affinity >= 5
Time Stop Lv 2 EotN Time Freeze Level 2 - Encore of the Night
  Spell - Alucard (Story Mode)
[edit]
Delays next hourglass flip by 10 seconds. Attrib: Water
Consume: 35 MP
Conditions: Water affinity >= 12


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