castlevania

A Boss is a powerful and often taller enemy that possesses more elaborate attack patterns and resilience than common foes. They are generally encountered at the end of a stage, typically inside inescapable closed rooms that force the player to fight them. In the earlier games, defeating the boss of a stage is the final challenge the player has to overcome in it to gain access to the next one, whereas in more recent games –namely those that feature a semi-open world structure instead of a strictly linear one–, bosses usually guard important items which the player can employ elsewhere to gain access to new areas and make further progress.

Description

While fighting all bosses is mandatory in many of the earlier games of the Castlevania series, which feature a strictly linear structure, semi-open world games (mainly those that fit in the "metroidvania" category) often allow the player to take different routes to complete the game and thus skip some optional bosses. The first game where this was possible is Simon's Quest, where defeating Death isn't required to complete the game. Dracula's Curse features many points where the player must choose between routes and avoid fighting the bosses of those they dismiss. However, the most significant of these instances is Symphony of the Night, the game that popularized the metroidvania structure, a model that became a staple in the series and which was reused in many of the sequels.

During a boss encounter, the background music usually changes to highlight its importance. Earlier games usually feature a unique boss theme that is played every time a boss is fought, which replaces the level's main background music during the encounter. More recent games often feature multiple boss themes, which can be played interchangeably during boss encounters, with the ones featuring the most intense melodies only being played during late-game bosses to denote both their relevancy and greater difficulty.

Types of bosses

Minibosses are minor boss encounters against stronger and often unique enemies that may also feature unique patterns, but aren't as strong or complex, nor do they have as much health as proper bosses. Sometimes, a miniboss encounter is skippable. These encounters can happen anywhere throughout a stage, while a stage can include more than one miniboss, which is more frequently the case in advanced stages (especially the final stage of a game). Some Victory Armors from Harmony of Dissonance do not respawn and may be considered minibosses.

Midbosses are similar to minibosses, they often fall somewhere in the middle between the strength, health and complexity of a miniboss and a proper boss. They are commonly fought roughly halfway through a stage and, just like proper bosses, their fights are typically unskippable once initiated. Like with minibosses, later stages can include multiple midbosses. Due to their similarities, many games blur the line between minibosses and midbosses and use the terms interchangeably. Bloodlines has midbosses in all stages, the first one encountered being the Hellhound.

Normal or regular bosses are often encountered at the end of a stage, they are the most common type of boss encounter. In classic platformer games, defeating bosses usually only grants score points and replenishes health, while in metroidvanias, they often provide more substantial rewards, such as health upgrades and large amounts of Experience, and frequently guard areas containing powerful equipment or new mobility options required to progress and access new areas. Save Rooms are also commonly found before boss rooms in these types of games, allowing the player to easily try again with full health.

Recurring bosses are fought multiple times throughout a game, often with altered attacks, arenas or increased difficulty. Dario Bossi fits this role in Dawn of Sorrow.

Degraded bosses are bosses early in the game that become normal enemies later in the game, with the same or slightly altered attack patterns. The Giant Bat from the original Castlevania is the first instance of this in the series.

Dual and triple bosses are boss encounters with two or three different, albeit similar in power, bosses that complement each other's attack patterns and sometimes have a dual attack, turning the battlefield more chaotic and dividing the player's attention. Slogra & Gaibon, as well as Minotaur & Werewolf, are famous examples from Symphony of the Night.

Collective or swarm bosses are similar to dual and triple bosses, but they consist of numerous weaker and simpler enemies, often of the same kind, that must be defeated to end the encounter. The Under Moles from The Adventure are one such type of boss encounter.

Summoner bosses usually can summon vastly inferior underlings or normal enemies to fight with or for them. The first Lesser Demon as well as Granfaloon from Symphony of the Night are such types of bosses.

Puzzle or gimmick bosses cannot be defeated primarily through direct combat and instead require exploiting of weaknesses, interaction with the environment, or solving mechanics. The Wallman from Order of Ecclesia is a famous example.

Chase bosses are initially invincible and pursue the player through a stage or sequence rather than remaining in a dedicated arena, before either being killed by the environment or becoming regular bosses later. The Behemoth acts this way in multiple games of the series.

Multi-phase bosses are more common later in the game, they can change their behavior, strength, speed, movement and attack patterns after losing a certain amount of health, often considered more difficult than the previous phase, barring the use of possible exploits. Death is often a multi-phase boss in the Castlevania series.

Optional bosses can be skipped entirely without affecting the game's ending. They can guard equipment or abilities that are not necessary to finish the game or can guard a shortcut between areas. The Fake Trio from Symphony of the Night and the Giant Bat from Harmony of Dissonance are notable examples.

Route bosses are a type of optional boss specific to certain paths in more linear games, meaning the player fights one boss or a set of bosses at the expense of another boss or set. Dracula's Curse and Rondo of Blood are notable for implementing this.

Superbosses or secret bosses are harder optional bosses found near the end of the game that usually guard powerful equipment or abilities. They are often considered more powerful or at least as powerful as the final boss, and defeating them usually means that the player should not have any problems with the rest of the game, either due to the player's personal skill or character level and equipment, thus they are often sought either for achievements, for completionism such as collecting all equipment and abilities or for fully exploring the map, or just for fun. Galamoth in Symphony of the Night, the Forgotten One in Castlevania: Lament of Innocence, and Legion with Nuculais in Curse of Darkness are such examples.

Fake final bosses, when fought with incorrect conditions or with the wrong equipment, terminate the game early and present an often bad or less ideal ending. They can still unlock alternate modes in some cases. They often have their distinct music theme separate from other boss encounters. Richter Belmont in Symphony of the Night, Graham Jones in Aria of Sorrow, Dario Bossi in Dawn of Sorrow, Stella & Loretta in Portrait of Ruin, and Albus in Order of Ecclesia are examples of this.

Final bosses usually present a better ending, and often unlock alternate modes and harder difficulties for replayability, though in some games it can also unlock content for already existing save files. Some games unlock a Boss Rush Mode after the main story is completed, where the player faces off against most of the game's bosses. In some of these games, this mode also offers special rewards that cannot be acquired in the main game depending on the player's performance. Most final bosses are also multi-phase and have several forms, meaning that, after losing a certain amount of health, the boss will assume a stronger form with different and often more difficult attack patterns. The final boss of a game usually has its own music theme, often multiple themes (or variations of the main one) that are respectively played as the boss changes form. In the Castlevania series, Dracula is commonly the last boss.

List of bosses

Castlevania

Enemy Data: Bosses in Castlevania (edit)
Image Name - Game
Description
Statistics Items Location Notes
Vbatcv1 C64cv1-vbat Amigacv-vbat Pccv-phantbat
(NES/C64/AMI/PC)
16. Phantom Bat (Vampire Bat [Boss]) - Castlevania [edit]
Japanese Description: (*)
Dodges the whip and charges from above. It’s an easy victory if you use the axe or clock.
HP: 12
Experience: 3,000
Atk: 2
1. Breaking In
6. Clock Tower
(Strategy)
Abilities: Fire Ball (stage 6 only, 100 points)
Castlevaniamedusa.gif C64cv1-medusa Amigacv-medusa Pccv-medusa
(NES/C64/AMI/PC)
17. Queen Medusa (Medusa [Boss]) - Castlevania [edit]
Japanese Description: (*)
Second powerful enemy. Usually hides as a statue but reveals true nature when approached. Clock, holy water, and cross are effective.
HP: 12
Experience: 3,000
Atk: 2
2.Chapel
(Strategy)
Allies: Snakes
Mummycv1 C64cv1-mummy Amigacv-mummy Pccv-mummy
(NES/C64/AMI/PC)
18. Mummy Man (Mummy Man [Boss]) - Castlevania [edit]
Japanese Description: (*)
The third obstacle. Since they are twins, they attack from both sides. Additionally, they throw bandages in waves.
HP: 12
Experience: 3,000
Atk: 3
3. Outside
Abilities: Mummy Wrappings (100 points)
Frankcv1 C64cv1-frank-1- Amigacv-frank Pccv-frank
(NES/C64/AMI/PC)
19. Frankenstein & Igor (Frankenstein and Hunchback [Boss]) - Castlevania [edit]
Japanese Description: (*)
The Fleaman throws projectiles, making it quite difficult.
HP: 12
Experience: 5,000
Atk: 4
4. Underground
Abilities: Fire Ball (Igor, 100 Points)
Death4 C64cv1-reaper Amigacv-grimreaper Pccv-grimreaper
(NES/C64/AMI/PC)
20. Grim Reaper (Death [Boss]) - Castlevania [edit]
Japanese Description: (*)
An entity similar to a lieutenant of Dracula's Castle. It attacks the player by summoning scythes from various points on the screen. The cross is effective against it.
HP: 12
Experience: 7,000
Atk: 4
5. Main Hall
Draccv1 C64cv1-drac Amigacv-drac Pccv-drac
(NES/C64/AMI/PC)
21. Dracula (Dracula [Boss]) - Castlevania [edit]
The last and biggest boss. He's in the high place of the last stage. He's an extremely dangerous enemy who breathes fire as he "warps" around the room.(*) 6. Clock Tower
Abilities: Hellfire (each Fire Ball 100 points)
Dracsghost C64cv1-drac2 Amigacv-drac2 Pccv-drac2
(NES/C64/AMI/PC)
22. Spirit of Dracula (Dracula [Second Form]) - Castlevania [edit]
The second form of The Count.(*) Experience: 50,000
6. Clock Tower
Abilities: Triple Fire Ball (100 points)


Vampire Killer

Enemy Data: Bosses in Vampire Killer (edit)
Image Name - Game
Description
Statistics Items Location Notes
Vkill-vbat 20. Phantom Vampire Bat (Phantom Vampire) - Vampire Killer [edit]
Japanese Description: (*)
A giant vampire bat enlarged by the hands of Demon King Dracula. It has sharp claws and strong wings.
Experience: 2,000
1. Entrance Halls
6. Castle Keep
Abilities: Fireball
Vampire Killermedusa 21. Big Medusa (Mammy Medusa) - Vampire Killer [edit]
Japanese Description: (*)
Her lower half was petrified by the hero Christopher. When a living creature approaches, only her head attacks.
Experience: 2,000
2.Dungeon
Allies: Snakes
Vkill-mummy 22. Mummy Man (Mummy Man) - Vampire Killer [edit]
Japanese Description: (*)
He has risen from the royal family's tomb and is controlled by Demon King Dracula. He uses the bandages wrapped around his body to bind and kill living creatures.
Experience: 2,000
3. Castle Ruins
Vkill-frank 23. Frankenstein Monster (Frankenstein) - Vampire Killer [edit]
Japanese Description: (*)
A humanoid created during a past experiment on living organisms. He controls the hunchback.
Experience: 3,000
4. Catacombs
Allies: Igor (Fireball)
Vkill-reaper 24. The Grim Reaper (God of Death) - Vampire Killer [edit]
Japanese Description: (*)
A guide from Hell who leads humans to the world of the dead. He wields a sharp scythe as his weapon.
Experience: 7,000
5. Torture Laboratory
Dracvk 25. Count Dracula (Demon King Dracula) - Vampire Killer [edit]
Japanese Description: (*)
He resides at the top floor of the Demon Castle's tower and has risen from a 100-year slumber as the ruler of evil. He commands the evil minions in the monster's rooms.
6. Castle Keep
Abilities: Hellfire
Dracvk2 26. Count Dracula [True Form] (Demon King Dracula [True Form]) - Vampire Killer [edit]
Japanese Description: (*)
Defeat Dracula at the top of stage 18 to reveal his true form.
Experience: 30,000
6. Castle Keep


Castlevania II: Simon's Quest

Enemy Data: Bosses in Castlevania II: Simon's Quest (edit)
Image Name - Game
Description
Statistics Items Location Notes
GrimS1 31. Death (God of Death) - Simon's Quest [edit]
Japanese Description: (*)
He throws the scythe of death at Simon.
HP: 128
Drop: Golden Knife
Guard: Dracula's Eyeball
Brahm's Mansion
VampiraS1 32. Vampira (Woman Vampire) - Simon's Quest [edit]
Japanese Description: (*)
Be careful of the blood tears they shed while moving!
HP: 256
Drop: Magic Cross
Guard: Dracula's Ring
Laruba Mansion
Draccv2 33. Dracula - Simon's Quest [edit]
' HP: 256
Dracula's Castle
Weapons: Tooth of Vlad


Konami Wai Wai World

Enemy Data: Bosses in Konami Wai Wai World (edit)
Image Name - Game
Description
Statistics Items Location Notes
Oneye 14. Tadpole (jpn) - Konami Wai Wai World [edit]
' HP: 40
Atk: 3
Castle stage


Haunted Castle

Enemy Data: Bosses in Haunted Castle (edit)
Image Name - Game
Description
Statistics Items Location Notes
Medusahc Wicked Mermaid (Medusa[alt] - Haunted Castle [edit]
' Experience: 10,000
1. Graveyard
Allies: Bats, Snakes
Dragkinghc Skeleton Snake (Bone Dragon King[alt] - Haunted Castle [edit]
' Experience: 10,000
2. Cave
Abilities: Fireball
Stainkni Stained Glass Warrior (Stained Glass Knight[alt] - Haunted Castle [edit]
' Experience: 10,000
3. Banquet Room
Wallrock Golem (jpn[alt] - Haunted Castle [edit]
' 4. Basement
Frankhc Frankenstein (Franken[alt] - Haunted Castle [edit]
' 5. Clocktower
Drachc Dracula - Haunted Castle [edit]
' 6. Vampire's Room
Drachc2 Dracula [Second Form] - Haunted Castle [edit]
' 6. Vampire's Room


Electronic Castlevania II: Simon's Quest

Enemy Data: Bosses in Electronic Castlevania II: Simon's Quest (edit)
Image Name - Game
Description
Statistics Items Location Notes
LCD SQ Dracula 9. Great Dracula's Curse - Simon's Quest (handheld) [edit]
' HP: 10 + Silver Knife
Experience: 50
4. The Castlevania


Castlevania II: Simon's Quest (LCD watch)

Enemy Data: Bosses in Electronic Castlevania II: Simon's Quest (LCD watch) (edit)
Image Name - Game
Description
Statistics Items Location Notes
SQ Watch Dracula Character 8. Dracula - Simon's Quest (LCD watch) [edit]
' HP: 10
Experience: 50
Stage 4


Castlevania: The Adventure

Enemy Data: Bosses in Castlevania: The Adventure (edit)
Image Name - Game
Description
Statistics Items Location Notes
Gobanze2 10. Gobanz (Zeldo[alt] - The Adventure [edit]
Japanese Description: (*)
Its body is hard and even when hit with fireballs, it doesn't flinch. It extends its spear-like arms to attack, but its intelligence is not very high.
HP: 20 (boss), 8 (enemy)
Experience: 200 (any appearance), 3000 (stage clear)
Atk: 2
1. Forest
4. Castle
Umole 11. Under Mole (jpn[alt] - The Adventure [edit]
Japanese Description: (*)
They hide in holes in groups and attack with swift movements and sharp claws. They don't have noticeable eyes, but their sense of smell is highly developed.
HP: 1
Experience: 50 (per enemy × 20 enemies = 1000 total), 3000 (stage clear)
Atk: 1
2. Cave
Deathbt 12. Death Bat (Gobanz) - The Adventure [edit]
Japanese Description: (*)
It soars into the sky with its giant wings and attacks with sharp claws.
HP: 10
Experience: 200 (enemy), 3000 (stage clear)
Atk: 2
3. Torture Chamber
Dracgbcv1 13. Dracula - The Adventure [edit]
Finally you have reached the Prince of Darkness.(*) HP: 20
Experience: 200 (first form)
Atk: 2
4. Castle
Abilities: Dark Fireballs
Dracgbcv12 14. Dracula [Bat Form] - The Adventure [edit]
Your moment of attack is when he is in the form of a bat. From the middle lower platform, wait until the bat moves to the left, then attack.(*) HP: 20
Experience: 200 (second form), 20 (per linear bat), 50 (per regular bat), 8000 (game clear)
Atk: 3 (Dracula), 2 (linear small bat), 1 (regular small bat)
4. Castle


Castlevania III: Dracula's Curse

Enemy Data: Bosses in Castlevania III: Dracula's Curse (edit)
Image Name - Game
Description
Statistics Items Location Notes
Skulking 31. Skull Knight (Skeleton Knight / Skull King I) - Dracula's Curse [edit]
' 1. Town
Grantstill 32. Nasty Grant (Grant Danasty) - Dracula's Curse [edit]
' 2. Clock Tower
Cyclops 33. Cyclops - Dracula's Curse [edit]
' 3. Forest
4A. Ghost Ship
7. Mountains
7A. Courtyard
Mummy Mummy 34. Mummies [bosses] (Mummy Man) - Dracula's Curse [edit]
' 4A. Ghost Ship
7. Mountains
7A. Courtyard
Vbat Cv3-phantbat
(NA/JPN)
35. Giant Bat (jpn) - Dracula's Curse [edit]
' 4. Swamp
7. Mountains
Abilities: Bat Cloud
Sentinel Medusa-jp
(NA/JPN)
36. Snake Man Sentinel (Medusa) (Medusa) - Dracula's Curse [edit]
' 4A. Ghost Ship
Allies: Snakes
Frankcv3 37. Frankenstein (Franken) - Dracula's Curse [edit]
' 5A. Tower
6. Basement
Alucard cv3 38. Alucard (jpn) - Dracula's Curse [edit]
' 5. Underground Passage
Abilities: Hellfire, Bat Cloud
Wdragcv3 Wdrag-jp
(NA/JPN)
39. Water Dragons - Dracula's Curse [edit]
' 6A. Causeway
Abilities: Flame Breath
Cv3-skllkngking 40. Skull Knight King (Skeleton Knight King / Skull King II) - Dracula's Curse [edit]
' 5. Underground Passage
Dragking 41. Bone Dragon King (Bone Dragon) - Dracula's Curse [edit]
' 6S. Temple
Leviathon Leviathan-jpn
(NA/JPN)
42. Leviathan (Demon) - Dracula's Curse [edit]
' 7. Mountains
7A. Courtyard
Abilities: Hellfire
Repear2 43. Grim Reaper (jpn) - Dracula's Curse [edit]
' 8. Main Hall
Cv3-death2 44. Grim Reaper [Second Form] (jpn) - Dracula's Curse [edit]
' 8. Main Hall
Doppel 45. Doppelganger [Trevor] (jpn) - Dracula's Curse [edit]
' 9. Inner Halls
Weapons: Matches Trevor's Whip (Mystic Whip, Chain Whip, or Long Chain Whip), Banshee Boomerang
Cv3-dopgrant 46. Doppelganger [Grant] (jpn) - Dracula's Curse [edit]
' 9. Inner Halls
Weapons: Matches Grant's primary (Dagger (Dagger Throw for Japan version, Dagger Thrust for International), Axe (Arc Throw)
Cv3-dopsyph 47. Doppelganger [Sypha] (jpn) - Dracula's Curse [edit]
' 9. Inner Halls
Weapons: Warakiya Staff, Flames
Cv3-dopalu 48. Doppelganger [Alucard] (jpn) - Dracula's Curse [edit]
' 9. Inner Halls
Weapons: Ball of Destruction (same level as Alucard's)
Draccv3 49. Dracula (jpn) - Dracula's Curse [edit]
' A. Final Clock Tower
Abilities: Flame Pillar
Draccv32 50. Dracula [2nd Form] (jpn) - Dracula's Curse [edit]
' A. Final Clock Tower
Draccv33 51. Dracula [3rd Form] (jpn) - Dracula's Curse [edit]
' A. Final Clock Tower


Kid Dracula

Enemy Data: Bosses in Kid Dracula (edit)
Image Name - Game
Description
Statistics Items Location Notes
Child Ghost BDK 6. Child Ghost (jpn) - Kid Dracula [edit]
' 1. Kid Dracula's Castle
Parent Ghost BDK 7. Parent Ghost (jpn) - Kid Dracula [edit]
' 1. Kid Dracula's Castle
Chicken BDK 13. Chicken (jpn) - Kid Dracula [edit]
' 2. Thundercloud
Octopus BDK 19. Alien Soap Octopus (Alien Soap) - Kid Dracula [edit]
' 3. Water
Rahab BDK 25. Rahab (Mr. Dragon) - Kid Dracula [edit]
' 4. Ice
Lady Liberty BDK 32. Lady Liberty (Goddess) - Kid Dracula [edit]
' 5. New York
Ghost Contestant BDK 33. Ghost Contestant - Kid Dracula [edit]
' 5. New York
Chicken Contestant BDK 34. Chicken Contestant - Kid Dracula [edit]
' 5. New York
Tutankhamen BDK 41. Tutankhamun (jpn) - Kid Dracula [edit]
' 6. Egypt
Galamoth 1 BDK 43. Demon Lord Galamoth (Great Dark Lord Galamoth) - Kid Dracula [edit]
' Drop: Ebisumaru Coin
7. Galamoth's Realm
Big Robot BDK 49. Big Robot (jpn) - Kid Dracula [edit]
' 8. Ghost Pirate Ship
Kirin BDK 50. Kirin (jpn) - Kid Dracula [edit]
' 9. Robot Factory
Phyllis Driller BDK 53. Phyllis Driller (Drill Head) - Kid Dracula [edit]
' 9. Robot Factory
Galamoth 2 BDK 54. King Galamoth (Space Emperor Galamoth King) - Kid Dracula [edit]
' 9. Robot Factory


Wai Wai World 2: SOS!! Parsley Castle

Enemy Data: Bosses in Wai Wai World 2: SOS!! Parsley Castle (edit)
Image Name - Game
Description
Statistics Items Location Notes
Coffin www2 7. Coffin (Living Coffin) - Wai Wai World 2 [edit]
' 9. Castlevania


Castlevania II: Belmont's Revenge

Enemy Data: Bosses in Castlevania II: Belmont's Revenge (edit)
Image Name - Game
Description
Statistics Items Location Notes
Angmum 16. Angel Mummy (jpn) - Belmont's Revenge [edit]
Japanese Description: (*)
The Boss of Plant Castle [mistake]. It attacks by throwing the bones in its two necks from one to another. As if that weren't bad enough, it also spits deadly projectiles from its mouth.(*)
Cloud Castle
Abilities: Fireball
Darkside 17. Dark Side (Lightning) - Belmont's Revenge [edit]
Japanese Description: (*)
This Boss of Crystal Castle will appear as a crystal, then transform into a sinister human figure that will send a cloud of lightning to strike you down. Attack while in its crystal stage, and don't plant your feet in one spot too long.(*)
Crystal Castle
Irndoll Irndoll2 18. Iron Doll (jpn) - Belmont's Revenge [edit]
Japanese Description: (*)
This is the primary boss of Rock Castle. It is slow and heavily armored at first, but when you've caused enough damage, it will drop its armor and come after you faster and more ferociously than ever.(*)
Rock Castle
Kumulo 19. Kumulo and Nimbler (Twin Trident) - Belmont's Revenge [edit]
Japanese Description: (*)
As twin Bosses of Cloud Castle [mistake], this duo will try to pierce you with their trident spears and fry you with fiery missiles.(*)
Plant Castle
Gb2-dragkingb 20. Bone Dragon (Grand Serpent) - Belmont's Revenge [edit]
Japanese Description: (*)
It enters and exits through numerous holes in the narrow cave and attacks with its hard body.
Entrance
Gb2-sol3 21. Soleil-Demon (Soleil Belmondo[alt] - Belmont's Revenge [edit]
Japanese Description: (*)
Under the influence of magic, he attacks his father, Christopher. He uses the same whip attacks as Christopher and wields three swords as weapons.
Chapel
Weapons: Morning Star, Triple Dagger (Homing Attack)
Dracgb2 22. Dracula (Count Dracula) - Belmont's Revenge [edit]
Japanese Description: (*)
Knowing Christopher's interference, the resurrected but incomplete Count absorbs the power of the bosses from the four castles built by Soleiyu, relying on the Little Phantoms for the final battle.
Chapel
Abilities: Lightning Balls


Super Castlevania IV

Enemy Data: Bosses in Super Castlevania IV (edit)
Image Name - Game
Description
Statistics Items Location Notes
Rowdain 52. Rowdain (Skull Horse and Skull King) - Super Castlevania IV [edit]
Japanese Description: (*)
The Skull Horse breathes fire from its mouth, and the Skull King attacks using a sword.
1. Castle Gate
Abilities: Fireball
Medusa 53. Medusa (jpn) - Super Castlevania IV [edit]
Japanese Description: (*)
A monster whose hair is made of snakes and half of whose body is covered in scales, resembling a snake.
2. Forest
Allies: Snakes
Orphicvip 54. Orphic Vipers (Twin Head Dragon) - Super Castlevania IV [edit]
Japanese Description: (*)
It breathes fireballs and flames from its mouths.
3. Underground Water Vein
Abilities: Flame Breath, Triple Water Balls
Puwexil 55. Puweyxil (Death Breath Head (Desu Buresu Heddo)) - Super Castlevania IV [edit]
Japanese Description: (*)
Sprays a potent poisonous breath and attacks with a long tongue.
4. The Trick Manor
Koranot 56. Koranot (Big Stone) - Super Castlevania IV [edit]
Japanese Description: (*)
Jumps with its massive body and drops blocks from the ceiling.
4. The Trick Manor
Cv4-dspect2 57. The Dancing Spectres (Ghost Dancer) - Super Castlevania IV [edit]
' 6. Grand Hall
Grakul Cv4-grakul2 58. Sir Grakul (Iron Crusher) - Super Castlevania IV [edit]
' 7. Storeroom
Frnknstein 59. The Monster (Franken) - Super Castlevania IV [edit]
' 8. Underground Passage
Zapfbat 60. Zapf Bat (Golden Batton) - Super Castlevania IV [edit]
' 9. Treasure Room
Akmodan 61. Akmodan II (Mummy) - Super Castlevania IV [edit]
' A. Clocktower
Slograc4 62. Slogra (Berrigan) - Super Castlevania IV [edit]
' B. Dracula's Tower
Abilities: Fireball
Gaibon1 Gaibon2 63. Gaibon - Super Castlevania IV [edit]
' B. Dracula's Tower
Abilities: Fireball
Reaper3 64. The Grim Reaper - Super Castlevania IV [edit]
' B. Dracula's Tower
Cv4-draculab Draccv42 65. Dracula - Super Castlevania IV [edit]
' B. Dracula's Tower
Abilities: Hellfire


Kid Dracula (GB)

Enemy Data: Bosses in Kid Dracula (GB) (edit)
Image Name - Game
Description
Statistics Items Location Notes
Child Ghost KD 5. Child Ghost (jpn) - Kid Dracula (Game Boy) [edit]
' 1. Kid Dracula's Castle
Parent Ghost KD 6. Parent Ghost (jpn) - Kid Dracula (Game Boy) [edit]
' 1. Kid Dracula's Castle
Grandparent Ghost KD 7. Grandparent Ghost (jpn) - Kid Dracula (Game Boy) [edit]
' 1. Kid Dracula's Castle
Jason KD 13. Jason (jpn) - Kid Dracula (Game Boy) [edit]
' 2. Forest
Chicken KD 19. Chicken (jpn) - Kid Dracula (Game Boy) [edit]
' 3. Thundercloud
Witchi Wench KD 25. Witchi Wench [boss] (Mr. God of Death) - Kid Dracula (Game Boy) [edit]
' 4. Ghost Pirate Ship
Big Robot KD 26. Big Robot (jpn) - Kid Dracula (Game Boy) [edit]
' 4. Ghost Pirate Ship
Mecha Garamoth KD 30. Mecha-Garamoth (jpn) - Kid Dracula (Game Boy) [edit]
' Drop: Ebisumaru Coin
5. Space Elevator
Kirin KD 35. Kirin (jpn) - Kid Dracula (Game Boy) [edit]
' 6. Volcano
Hard Metal KD 39. Hard Metal (jpn) - Kid Dracula (Game Boy) [edit]
' 7. Mines
Garamoth KD 45. Garamoth the Magnificent (Garamoth King) - Kid Dracula (Game Boy) [edit]
' 8. Robot Factory


Castlevania Chronicles

Enemy Data: Bosses in Castlevania Chronicles (edit)
Image Name - Game
Description
Statistics Items Location Notes
Vbatx68 Giant Bat - Chronicles [edit]
' HP: 31 (boss)
24 (enemy)
Experience: 10,000 (boss)
3000 (enemy)
1. Monastery (boss)
8. Dracula's Tower (enemy)
Abilities: Fireball, Bat Cloud
Skeletondragon Skull Dragon - Chronicles [edit]
' HP: 31
Experience: 10,000
2. Underground Aqueducts
Abilities: Flame Breath
Icelord-1- Wizard - Chronicles [edit]
' HP: 31
Experience: 20,000
3. Courtyard
Abilities: Summon Triple Homing Daggers
Medusax68-1- Medusa - Chronicles [edit]
' HP: 64
Experience: 20,000
4. Cathedral
Allies: Snakes
Wolfclock Wolf Woman - Chronicles [edit]
' HP: 32
Experience: 30,000
5. Clock Tower
Mirrorcre-1-CVC-Doppelganger
(original/arranged)
Doppelganger - Chronicles [edit]
' HP: 31
Experience: 30,000
6. Floating Corridor
Weapons: Same whip as Simon (Mysterious Whip, Chain Whip, or Morning Star Whip), Same Sub-Weapon as Simon (Dagger (Dagger Throw), Axe (Arc Throw), Holy Water, Boomerang; consumes 1 of Simon's Hearts)
Reaperx68-1- Grim Reaper - Chronicles [edit]
' HP: 64
Experience: 40,000
7. Torture Chamber/Lab
Dracx68Dracula Low HP
Dracula-cx68Dracula Low HP (Aranged)
(original/arranged)
Dracula - Chronicles [edit]
' HP: 63
Experience: 0
8. Dracula's Tower
Abilities: Hellfire, Bat Cloud
Drac-form2 Dracula [Second Form] - Chronicles [edit]
' HP: 126
Experience: 50,005
8. Dracula's Tower
Abilities: Fireballs, Fatal Ray


Castlevania: Rondo of Blood

Enemy Data: Bosses in Castlevania: Rondo of Blood (edit)
Image Name - Game
Description
Statistics Items Location Notes
WyvernWyvern DXC
(RoB/DXC)
Wyvern - Rondo of Blood [edit]
' HP: 92
Experience: 2000
1. Abandoned Village
Abilities: Flame Breath, Wyvern fire, swoop and grab
WtrdragrobSerpent DXC
(RoB/DXC)
Serpent - Rondo of Blood [edit]
' HP: 92
Experience: 2000
1. Abandoned Village
Abilities: water wave, bridge spiral, leap
Werewolf2Werewolf DXC
(RoB/DXC)
Werewolf - Rondo of Blood [edit]
' HP: 92
Experience: 2500
2. Castle Entrance, 2'. Lake Bridge
BonegBone Golem 1 DXC
(RoB/DXC)
Bone Golem - Rondo of Blood [edit]
' HP: 30
Experience: 0
2. Castle Entrance, 2'. Lake Bridge
Rob-boneg2Bone Golem 2 DXC
(RoB/DXC)
Bone Golem [2nd Form] - Rondo of Blood [edit]
' HP: 30
Experience: 0
2. Castle Entrance, 2'. Lake Bridge
Rob-boneg3Bone Golem 3 DXC
(RoB/DXC)
Bone Golem [3rd Form] - Rondo of Blood [edit]
' HP: 32
Experience: 2500
2. Castle Entrance, 2'. Lake Bridge
TaurusuMinotaur DXC
(RoB/DXC)
Minotaur - Rondo of Blood [edit]
' HP: 92
Experience: 3000
3. Chapel, 3'. Cemetery
Weapons: Minotaur Axe (Axe Thrust, Smash)
DogetherDogether DXC
(RoB/DXC)
Dogether - Rondo of Blood [edit]
' HP: 92
Experience: 3000
3. Chapel, 3'. Cemetery
DyruhanDullahan DXC
(RoB/DXC)
Dullahan - Rondo of Blood [edit]
' HP: 92
Experience: 3500
4. Inner Passage, 4'. Mountains
Camilla2-robCarmilla DXC
(RoB/DXC)
Carmilla - Rondo of Blood [edit]
' HP: 86
Experience: 0
4. Inner Passage, 4'. Mountains
Cvrob-camilla2-1-Laura DXC
(RoB/DXC)
Laura - Rondo of Blood [edit]
' HP: 1
4. Inner Passage, 4'. Mountains, 7. Clock Tower (DXC-only)
Camilla-rob-1-Laura 2 DXC
(RoB/DXC)
Laura [Second Form] - Rondo of Blood [edit]
' HP: 5
Experience: 3000
4. Inner Passage, 4'. Mountains, 7. Clock Tower (DXC-only)
RoB-DeathDeath DXC
(RoB/DXC)
Death - Rondo of Blood [edit]
' HP: 4 (Stage 0)
46
Experience: 0
0. Main Road, 5. Ghost Ship
Reaperdx1Death 2 DXC
(RoB/DXC)
Death [Second Form] - Rondo of Blood [edit]
' HP: 46
Experience: 4000
5. Ghost Ship
Dx-phantbatGiant Bat DXC
(RoB/DXC)
Giant Bat [alt] - Rondo of Blood [edit]
' HP: 92
Experience: 1000
6. Guardian
Abilities: Fireball, wing drill
Allies: Shaft, Medusa, Franken, Mummy Man
MedusarobMedusa DXC
(RoB/DXC)
Medusa - Rondo of Blood [edit]
' HP: 92
Experience: 1200
6. Guardian
Allies: Shaft, Phantom Bat, Franken, Mummy Man, Snakes
Akmodan21Mummy Man DXC
(RoB/DXC)
Mummy Man - Rondo of Blood [edit]
' HP: 92
Experience: 1500
Drop: Pot Roast (Richter only)
Parfait (Maria only)
6. Guardian
Allies: Shaft, Phantom Bat, Franken, Medusa
FrankrobFranken DXC
(RoB/DXC)
Franken [alt] - Rondo of Blood [edit]
' HP: 92
Experience: 1800
6. Guardian
Allies: Shaft, Phantom Bat, Medusa, Mummy Man
ShaftShaft DXC
(RoB/DXC)
Shaft - Rondo of Blood [edit]
' HP: 92
Experience: 4000
6. Guardian
ShaftghoShaft Ghost DXC
(RoB/DXC)
Shaft Ghost [alt] - Rondo of Blood [edit]
' HP: 92
Experience: 3500
7. Clock Tower
Allies: Dead Warg, Dead Wyvern (Fireball)
Rob-dbull-1-Dead Behemoth DXC
(RoB/DXC)
Dead Behemoth (Behemoth Dead) - Rondo of Blood [edit]
' 7. Clock Tower
Abilities: Fireball
Allies: Shaft's Ghost, Dead Wyvern
Rob-dwyvern-1-Dead Wyvern DXC
(RoB/DXC)
Dead Wyvern (Wyvern Dead) - Rondo of Blood [edit]
' 7. Clock Tower
Allies: Shaft's Ghost, Dead Behemoth
DracrobDracula DXC
(RoB/DXC)
Dracula - Rondo of Blood [edit]
' HP: 92
Experience: 0
8. Count Dracula
Dracrob2Dracula 2 DXC
(RoB/DXC)
Dracula [2nd Form] - Rondo of Blood [edit]
' HP: 92
Experience: 5000
8. Count Dracula
The Dracula X Chronicles exclusive bosses (edit)
Hydra DXC Hydra - The Dracula X Chronicles [edit]
' HP: 92
Experience: 1,000 × 5
5'. Piers
Vampire Annette DXC Lesser Vampire - The Dracula X Chronicles [edit]
' HP: 92
Experience: 1,000
5'. Piers (if Annette rescued)
7. Clock Tower (if Annette not rescued)
Dracula 3 DXC True Dracula - The Dracula X Chronicles [edit]
' HP: 92
Experience: 10,000
8. Keep (if Annette rescued)


Castlevania: Bloodlines

Enemy Data: Bosses in Castlevania: Bloodlines (edit)
Image Name - Game
Description
Statistics Items Location Notes
Midbosses
Bl-hound2 Hellhound [alt] - Bloodlines [edit]
' 1. Ruins of the Castle Dracula
Waterlor Wizard [alt] - Bloodlines [edit]
' 2. Atlantis Shrine
Maceswin Heavy Armor (Hammer Ō-Yoroi) [alt] - Bloodlines [edit]
' 2. Atlantis Shrine
Cvbl-armor Great Axe Armor (Axe Ō-Yoroi) [alt] - Bloodlines [edit]
' 2. Atlantis Shrine
Dragkingbl Snake Dragon [alt] - Bloodlines [edit]
' 3. The Leaning Tower of Pisa
Frankbl Frankenstein - Bloodlines [edit]
' 4. The Munitions Factory
Bluearmo Talos [alt] - Bloodlines [edit]
' 5. Versailles Palace
SpillarsBl-pillar Silhouette Demon - Bloodlines [edit]
' 5. Versailles Palace
Bosses
Golem Armor Battler [alt] - Bloodlines [edit]
' 1. Ruins of the Castle Dracula
Bl-gearman2 Golem - Bloodlines [edit]
' 2. Atlantis Shrine
Redbat-1- Gargoyle - Bloodlines [edit]
' 3. The Leaning Tower of Pisa
Gearman Gear Steamer - Bloodlines [edit]
' 4. The Munitions Factory
Cvbl-princessQmoss Princess of Moss - Bloodlines [edit]
' 5. Versailles Palace
Reaperbl Death - Bloodlines [edit]
' 6. The Castle Proserpina
Bl-gargbat2-1- Card Gargoyle - Bloodlines [edit]
' 6. The Castle Proserpina
Bl-steamer2-1- Card Gear Steamer - Bloodlines [edit]
' 6. The Castle Proserpina
Bl-golem2-1- Card Golem - Bloodlines [edit]
' 6. The Castle Proserpina
Bl-medusa-1- Medusa - Bloodlines [edit]
' 6. The Castle Proserpina
Allies: Elizabeth Bartley
Bl-bartley2-1- Elizabeth Bartley - Bloodlines [edit]
' 6. The Castle Proserpina
Allies: Medusa
Dracbl1 Dracula - Bloodlines [edit]
' 6. The Castle Proserpina
Dracbl2 Dracula [2nd Form] - Bloodlines [edit]
' 6. The Castle Proserpina
Bl-drac1 Dracula [3rd Form] - Bloodlines [edit]
' 6. The Castle Proserpina


Castlevania: Dracula X

Enemy Data: Bosses in Castlevania: Dracula X (edit)
Image Name - Game
Description
Statistics Items Location Notes
Cerebrus Keruberosu (Cerberus) - Dracula X [edit]
' 1. Town
Dx-phantbat Myotia (Giant Bat) - Dracula X [edit]
' 2. Entrance
DX-Dullahan Dyurahan (Dullahan) - Dracula X [edit]
' 3. Hall
Taurusu Minotaurusu (Minotaur) - Dracula X [edit]
' 4. Dungeon
Weapons: Minotaur Axe (Axe Thrust)
Dx-cloaked Ghost - Dracula X [edit]
' 4'. Caves
Werewolf2 Lypuston (Werewolf) - Dracula X [edit]
' 5. Courtyard
Rob-wdrag Salamander - Dracula X [edit]
' 5'. Sunken City
Dx-skullsorc2-1- Carmilla - Dracula X [edit]
' 6. Clock Tower (if Annet not rescued)
Deathcvx Death - Dracula X [edit]
' 6. Clock Tower (if Annet rescued)
Reaperdx1 Death [Second Form] - Dracula X [edit]
' 6. Clock Tower (if Annet rescued)
Draculadx Dracula - Dracula X [edit]
' 7. Dracula
Draccvx2 Dracula [Second Form] - Dracula X [edit]
' 7. Dracula


Castlevania: Symphony of the Night

Enemy Data: Bosses in Castlevania: Symphony of the Night (edit)
Image Name - Game
Description
Statistics Items Location Notes
Sotn-predrac Sotn-predrac2 1. Dracula (jpn) - Symphony of the Night [edit]
Lord of the Demon Castle, defeated in 1792 (5 years ago) by Richter Belmont. (...) HP: 600/1,200 (true form)
Final Stage: Bloodlines (Normal Mode Richter only)
Abilities: Hellfire, Dark Inferno, Fatal Ray
Sotn-gaibon-1-Gaibon2-1- 18. Gaibon (jpn) - Symphony of the Night [edit]
Fire-breathing flying demon. Level: 6
HP: 200
Experience: 200
Guard: Life Vessel
Alchemy Laboratory
Cave
Entrance
Sotn-slogra-1- 20. Slogra (Berrigan) - Symphony of the Night [edit]
Demon with enchanted spear. Level: 6
HP: 200
Experience: 200
Alchemy Laboratory
Cave
Entrance
Aluganger 34. Doppleganger10 (Doppelganger Lv. 10) - Symphony of the Night [edit]
Shape-shifting demon. Level: 10
HP: 120
Experience: 500
Guard: Life Vessel, Gladius
Outer Wall
Weapons: Short Sword, Dagger (Dagger Throw)
Abilities: Bat Form (Wing Smash), Mist Form
Wyrm 37. Scylla Wyrm (Scylla Tail) - Symphony of the Night [edit]
Snake living off Scylla. Immune: Water
Weak: Thunder
Level: 10
HP: 130
Experience: 100
Underground Caverns
Scylla 59. Scylla (jpn) - Symphony of the Night [edit]
Mythological sea monster. Absorb: Water (human)
Weak: Thunder (human)
Level: 14
HP: 200
Experience: 500
Guard: Life Vessel, Crystal Cloak
Underground Caverns
Hypograph-1- 66. Hippogryph (jpn) - Symphony of the Night [edit]
Part horse, lion and eagle. Resist: Thunder
Level: 16
HP: 800
Experience: 800
Guard: Life Vessel
Royal Chapel
Sotnminotaur 74. Minotaur [Lv. 18] (jpn[alt] - Symphony of the Night [edit]
Half-man, half-bull.(...) Level: 18
HP: 300
Experience: 400
Colosseum (Alucard only)
Weapons: Minotaur Axe (Axe Thrust, Smash, Axe Deflect)
Sotn-lypuston-1- 75. Werewolf [Lv. 18] (jpn) - Symphony of the Night [edit]
Half-man, half-wolf.(...) Level: 18
HP: 260
Experience: 300
Colosseum (Alucard only)
Lessdem-1- 80. Lesser Demon (jpn) - Symphony of the Night [edit]
Short magic-wielding demon. Summons demonic allies. Immune: Dark
Weak: Holy
Level: 20
HP: 400
Experience: 100
Drop: Obsidian Sword, Holbein Dagger
Guard: Life Vessel, Soul of Bat, Takemitsu, Onyx, Frankfurter
Long Library
Necromancy Laboratory
Karasuman 87. Karasuman (Malphas) - Symphony of the Night [edit]
Demon Lord of Ravens. Resist: Dark
Level: 22
HP: 500
Experience: 1,000
Drop: Resist Dark, Ring of Feanor
Guard: Life Vessel
Clock Tower
Death Wing's Lair
Cerberus 90. Cerberus (jpn[alt] - Symphony of the Night [edit]
Watchdog of Hell. Absorb: Fire
Weak: Ice
Level: 23
HP: 800
Experience: 1,500
Guard: Life Vessel
Abandoned Pit to the Catacomb
Olrox-1-Olrox2 92. Olrox (Orlok) - Symphony of the Night [edit]
Magic-wielding vampire. Rules upper part of castle. Resist: Dark (1st)
Weak: Holy (2nd)
Level: 25/26
HP: 666/800
Experience: 500/2,000
Guard: Life Vessel, Echo of Bat
Olrox's Quarters
Succubus SotN 93. Succubus (jpn) - Symphony of the Night [edit]
Dream demon. She tried to trick Alucard by taking the form of his mother. (...) Resist: Dark
Level: 25
HP: 666
Experience: 2,000
Guard: Life Vessel, Gold Ring
Nightmare (Alucard only)
Granfalloon2-1-
Faloon-inside-1-
Tortsoul
98. Granfaloon (Legion) - Symphony of the Night [edit]
Japanese Description: (*)
Nightmarish creature. Composed of many.
Resist: Dark
Weak: Holy
Level: 28
HP: 400
Experience: 3,000
Guard: Life Vessel, Mormegil
Catacombs
Darkwing 115. Darkwing Bat (Giant Bat) - Symphony of the Night [edit]
Giant vampire bat. Level: 35
HP: 600
Experience: 1,200
Guard: Ring of Vlad
Reverse Clock Tower
Aluganger 127. Doppleganger40 (Doppelganger Lv. 40) - Symphony of the Night [edit]
Shape-shifting demon. Level: 40
HP: 777
Experience: 2,001
Guard: Life Vessel
Reverse Caverns
Weapons: Short Sword, Terminus Est, Stone Sword, Dagger (Dagger Throw), Rebound Stone
Abilities: Bat Form (Wing Smash), Mist Form, Gravity Boots, Leap Stone
Franksotn 128. The Creature (Franken) - Symphony of the Night [edit]
Made from the body parts of powerful warriors. Immune: Thunder
Level: 40
HP: 1,100
Experience: 2,500
Guard: Tooth of Vlad
Reverse Outer Wall
Akmodan2-1-a 130. Akmodan II (Mummy Man) - Symphony of the Night [edit]
Ancient Egyptian mummy. Absorb: Dark
Immune: Stone, Poison, Curse
Weak: Holy, Fire
Level: 40
HP: 1,200
Experience: 2,500
Guard: Rib of Vlad
Death Wing's Lair
Medusa-sotn-1- 131. Medusa (jpn) - Symphony of the Night [edit]
Snake-headed demoness with gaze of stone. Absorb: Stone
Resist: Hit
Level: 40
HP: 1,100
Experience: 2,500
Guard: Heart of Vlad
Anti-Chapel
FGrant 133. Fake Grant (Grant Fake) - Symphony of the Night [edit]
Zombie disguised as Grant Danasty to deceive Alucard. (...) Level: 41
HP: 800
Experience: 1,200
Reverse Colosseum
FTrevor 134. Fake Trevor (Ralph Fake) - Symphony of the Night [edit]
Zombie disguised as Ralph Belmont to deceive Alucard. (...) Level: 41
HP: 1,200
Experience: 1,000
Guard: Life Vessel
Reverse Colosseum
Weapons: Morning Star, Bone Cross, Dagger (Dagger Throw), Holy Water
FSypha 135. Fake Sypha (Sypha Fake) - Symphony of the Night [edit]
Zombie disguised as Sypha Belnades to deceive Alucard. (...) Level: 42
HP: 1,000
Experience: 1,500
Reverse Colosseum
Beezlebub-1- 136. Beelzebub (jpn[alt] - Symphony of the Night [edit]
Lord of the flies, Beelzebub. He's been very worried about his hair loss... (...) Absorb: Dark
Weak: Holy
Level: 44
HP: 2,000
Experience: 4,444
Guard: Life Vessel
Necromancy Laboratory
Sotn-richterSotn Saturn-richter
(PSX/Saturn)
141. Richter Belmont (jpn) - Symphony of the Night [edit]
He is the strongest vampire hunter. It's been a year since he disappeared. (...) Resist: Holy, Stone (both immune)
Weak: Dark
Level: 48
HP: 400
Experience: n/a
Castle Keep (Alucard only)
Weapons: Vampire Killer (Standard Attack, Flame Whip), Cross (Cross Boomerang, Grand Cross), Holy Water (normal attack, Hydro Storm), Axe (Arc Throw, Spiral Axe), Agunea (Lightning Bolt), Holy Book (Item Crash)
Galamoth2 143. Galamoth (jpn) - Symphony of the Night [edit]
A demon coveting the throne of king of the Demon World in a 10,000 year plane. (...) Level: 50
HP: 12,000
Experience: 9,999
Guard: Life Vessel, Gas Cloud
Floating Catacombs
Reaper-sotnDeath7 145. Death (jpn) - Symphony of the Night [edit]
Extremely loyal to Count Dracula. (...) Absorb: Dark
Weak: Holy
Level: 66/66
HP: 888/1,200
Experience: 4,444/1,000
Guard: Eye of Vlad
Cave (Alucard only)
Shaft-bub 146. Shaft (jpn) - Symphony of the Night [edit]
Dark Priest of Dracula. Immune: Poison
Level: 88
HP: 1,300
Experience: n/a
Reverse Castle Center
Drac-sotn 147. Dracula [Lv. 98] (jpn[alt] - Symphony of the Night [edit]
Lord of Wallachia. Father of Alucard. Absorb: Dark
Immune: Poison
Resist: Fire, Thunder
Level: 98
HP: 9,999
Experience: n/a
Reverse Castle Center (Alucard only)
Sega Saturn exclusive bosses (edit)
Skeleton Leader 131. Skeleton Leader (jpn) - Symphony of the Night (Saturn-only) [edit]
Leader of the skeleton soldiers. Its bones were torn apart during a duel in the castle. Weak: Holy
Level: 36
HP: 444
Experience: 250
Underground Garden
Maria SS 157. Maria Renard (jpn) - Symphony of the Night (Saturn-only) [edit]
Vampire hunter looking for Richter Belmont. Immune: Holy, Stone
Weak: Dark
Level: 48
HP: 400
Experience: n/a
Guard: Holy Glasses
Castle Center (Alucard only)
Weapons: Knife (Triple Arc Throw)
Abilities: Energy Shot (level 1, level 2), Summon Byakko, Guardians Knuckle
The Dracula X Chronicles exclusive bosses (edit)
Maria PSP 140. Maria Renard (jpn) - Symphony of the Night (DXC-only) [edit]
Vampire hunter. Uses 4 beasts of legend. Seeks Richter. Immune: Stone
Resist: Holy
Weak: Dark
Level: 46
HP: 400
Experience: n/a
Guard: Holy Glasses
Castle Center (Alucard only)
Weapons: Owls, Cardinal (normal attack, Item Crash), Dragon, Cat, Doll (Guardian Knuckle)


Castlevania Legends

Enemy Data: Bosses in Castlevania Legends (edit)
Image Name - Game
Description
Statistics Items Location Notes
Midbosses
Draghalf Smaller Dragon (Flying Wolf) - Legends [edit]
' 3. Clock Tower
Medusgb Medusa - Legends [edit]
' 4. Top Floor
Minohalf Jumping Demon (Minotaur) - Legends [edit]
' 5. Cathedral
Bosses
Creaturebat2 Creatures Bat - Legends [edit]
The Creatures Bat is a fiendish artificial life form that was created by fusing the abilities of a bat with those of a human. The Bat can fly and attacks with superhuman strength. Soul: Wind
1. Outside
Ddragon Death Dragon - Legends [edit]
This legendary monster was slain by Count Dracula himself and then was brought back as a living corpse. The dragon attacks by breathing flames. Soul: Ice
2. Inside
Reapergb3 Grim Reaper - Legends [edit]
This apparition received great power of magic in return for being bound to Count Dracula in an eternal master-servant blood contract. The Grim Reaper also brandishes a very sharp sickle. Soul: Flame
3. Clock Tower
Alu-sword Alucard - Legends [edit]
In order to pass on to Sonia his own hope of slaying his father Count Dracula, Alucard lurks somewhere in Dracula's castle, waiting for the fateful day when he must rise to his final test. Soul: Saint
4. Top Floor
Executor Executioner - Legends [edit]
' Soul: Magic
Hidden
Dracgb31 Dracula - Legends [edit]
Master of the evil castle, this legendary Prince of Darkness undertook a transmigration from his human body and, in doing so, came into a magic ability beyond imagination. 5. Cathedral
Dracgb32 Prince of Darkness Dracula (jpn) - Legends [edit]
' 5. Cathedral


Castlevania: Symphony of the Night (handled)

Enemy Data: Bosses in Castlevania: Symphony of the Night (handled) (edit)
Image Name - Game
Description
Statistics Items Location Notes
LCD SOTN Medusa Medusa - Symphony of the Night LCD [edit]
' Guard: Sword
1. Entrance
SLCD Hipogryph Hipogryph [alt] - Symphony of the Night LCD [edit]
' Guard: Silver Ring
2. Royal Chapel
SLCD Succubus Succubus [alt] - Symphony of the Night LCD [edit]
' Guard: Gold Ring
3. Catacombs
SLCD Dracula Dracula - Symphony of the Night LCD [edit]
' 4. Castle Keep


Castlevania (N64)

Enemy Data: Bosses in Castlevania (N64) (edit)
Image Name - Game
Description
Statistics Items Location Notes
64-KSK King Skeleton [alt] - Castlevania 64 [edit]
' HP: 80 (1st encounter), 180 (2nd)
Forest
64-WDG White Dragon - Castlevania 64 [edit]
' HP: 90 per body
Castle Wall
64-ROS Rosa - Castlevania 64 [edit]
' HP: 160
Castle Center (Reinhardt only)
64-FNW Camilla Fernandez (Fernandez Warrior) - Castlevania 64 [edit]
' HP: 300
Castle Center (Carrie only)
64-MBD Mammoth Bull Demon (Behemoth) - Castlevania 64 [edit]
' HP: 340
Castle Center
64-DEA Death - Castlevania 64 [edit]
' HP: 190 (230 on Hard)
Room of Clocks (Reinhardt only)
64-ACT Actrise - Castlevania 64 [edit]
' HP: 140
Room of Clocks (Carrie only)
LOD-TRN True Renon (Renon) - Castlevania 64 [edit]
' HP: 210 (250 on Hard)
Castle Keep (if spent over 30,000 gold)
64-CVV Charlie Vincent - Castlevania 64 [edit]
' HP: 170
Castle Keep (if game time > 16 days)
64-VPG Vampire Gildre (Gilles de Rais) - Castlevania 64 [edit]
' HP: 160
Castle Keep
64-TDR Dracula (True Dracula) - Castlevania 64 [edit]
' HP: 160
Castle Keep (if game time < 16 days)
64-DFN Demon Dracula (Dracula Final) - Castlevania 64 [edit]
' HP: 200
Castle Keep (if game time < 16 days)


Castlevania: Legacy of Darkness

Enemy Data: Bosses in Castlevania: Legacy of Darkness (edit)
Image Name - Game
Description
Statistics Items Location Notes
LOD-GWW Giant Werewolf (Reckless Werewolf) - Legacy of Darkness [edit]
' HP: 250 (325 on Hard)
Duel Tower (Cornell only)
LOD-MOD Master Oldrey - Legacy of Darkness [edit]
' HP: 60 during day (50 on Easy, 70 on Hard), x2 at night
Villa (Cornell only)
LOD-GDR Gilles de Rais - Legacy of Darkness [edit]
' HP: 144 during day (128 on Easy, 160 on Hard), 180 at night (160 on Easy, 200 on Hard)
Villa (Cornell only)
LOD-SSP The Sea Monster (Serpent) - Legacy of Darkness [edit]
' HP: 200 (320 Hard)
Foggy Lake
64-KSK Giant Skeleton (King Skeleton) - Legacy of Darkness [edit]
' HP: 150 (1st Encounter), 315 (2nd)
Forest
64-WDG Dragon (White Dragon) - Legacy of Darkness [edit]
' HP: 140 per head
Castle Wall
LOD-HAR Harpy [alt] - Legacy of Darkness [edit]
Huge winged monsters with the shape of a woman. Harpies protect the castle's exterior. HP: 75 during day (50 on Easy, 125 on Hard), 125 at night (75 on Easy, 200 on Hard)
Outer Wall
LOD-COC
LOD-COC1
LOD-COC3
LOD-COC2
Crystal Laser of Doom (Control Crystal) - Legacy of Darkness [edit]
' HP: 200 (140 on Easy, 260 on Hard), 40 for Lasers
Tower of Science
LOD-OTC Ortega (Ortega Chimaera) - Legacy of Darkness [edit]
' HP: 70 for Dragon (87.5 on Hard), 30 for Birds (37.5 on Hard), 100 for Lion (125 on Hard)
Room of Clocks (Cornell only)
LOD-MDS1
LOD-MDS2
LOD-MDS
Medusa - Legacy of Darkness [edit]
A sorceress who lurks in the sewer levels of the castle. Medusa has the upper body of a woman and the lower body of a huge serpent. HP: 105 (90 on Easy, 135 on Hard), 30 for shield
Underground Waterway
Allies: Snakes
LOD-QAG1
LOD-QAG2
Queen Algenie (Queen Arachne) - Legacy of Darkness [edit]
This she-monster dwells in the remotest depths of the castle. HP: 100 for 1st form (70 on Easy), 180 for 2nd form (120 on Easy)
Tunnel
64-ROS Rosa - Legacy of Darkness [edit]
' HP: 160
Castle Center (Reinhardt only)
64-FNW Carrie's Cousin (Fernandez Warrior) - Legacy of Darkness [edit]
' HP: 300
Castle Center (Carrie only)
64-MBD Bull (Behemoth) - Legacy of Darkness [edit]
' HP: 320
Castle Center
64-DEA Death - Legacy of Darkness [edit]
' HP: 190 (160 on Easy, 230 on Hard)
Room of Clocks (Reinhardt only)
64-ACT Actrise - Legacy of Darkness [edit]
' HP: 140
Room of Clocks (Carrie only)
LOD-TRN Renon - Legacy of Darkness [edit]
' HP: 210 (180 on Easy, 250 on Hard)
Castle Keep (if spent over 30,000 gold)
64-CVV Charlie Vincent - Legacy of Darkness [edit]
' HP: 150
Castle Keep (Reinhardt and Carrie-only, if game time > 16 days)
LOD-DRC Dracula - Legacy of Darkness [edit]
' HP: 160
Castle Keep (Cornell only)
64-VPG Dracula [Imposter] (Gilles de Rais) - Legacy of Darkness [edit]
' HP: 160
Castle Keep (Reinhardt and Carrie-only)
LOD-DCU Dracula Ultimate [alt] - Legacy of Darkness [edit]
' HP: 200
Castle Keep (Cornell only)
64-TDR Dracula Reborn (True Dracula) - Legacy of Darkness [edit]
' HP: 160
Castle Keep (Reinhardt and Carrie-only, if game time < 16 days)
64-DFN Dracula [Final] (Dracula Final) - Legacy of Darkness [edit]
' HP: 200
Castle Keep (Reinhardt and Carrie-only, if game time < 16 days)


Castlevania: Circle of the Moon

Enemy Data: Bosses in Castlevania: Circle of the Moon (edit)
Image Name - Game
Description
Statistics Items Location Notes
Cerberus1 Cerberus (jpn) - Circle of the Moon [edit]
' Resist: Light
HP: 600
Experience: 500
Atk: 150
Defense: 100
Guard: Double
Catacomb
(Strategy)
Necromancer Necromancer (jpn) - Circle of the Moon [edit]
' Resist: Darkness
HP: 500
Experience: 2,500
Atk: 200
Defense: 250
Audience Room
Necro2 Necromancer [Second Form] (jpn) - Circle of the Moon [edit]
' Guard: Tackle
Audience Room
Iron Golem - Circle of the Moon - 01 Iron Golem (jpn) - Circle of the Moon [edit]
' Resist: Stone
HP: 640
Experience: 8,000
Atk: 290
Defense: 450
Guard: Kick Boots
Machine Tower
(Strategy)
Adramelech Adramelech (jpn) - Circle of the Moon [edit]
' Resist: Darkness
HP: 1,800
Experience: 16,000
Atk: 380
Defense: 360
Chapel Tower
Mumdragon2 Mumdragon Dragon Zombie (jpn) - Circle of the Moon [edit]
' Resist: Poison
HP: 1,400
Experience: 15,000
Atk: 390
Defense: 440
Guard: Heavy Ring
Underground Gallery
(Strategy)
Cotm death Death (jpn) - Circle of the Moon [edit]
' Resist: Darkness
HP: 880
Experience: 60,000
Atk: 600
Defense: 800
Underground Warehouse
(Strategy)
Deatha Death [Second Form] (jpn) - Circle of the Moon [edit]
' Guard: Cleansing
Underground Warehouse
(Strategy)
Camilla2 Camilla (Carmilla) - Circle of the Moon [edit]
A loyal minion plotting the complete resurrection of her master, the demon lord Dracula. Resist: Darkness
HP: 1,500
Experience: 80,000
Atk: 650
Defense: 700
Guard: Roc Wing
Underground Waterway
Hugh2 Hugh (jpn) - Circle of the Moon [edit]
Nathan's rival and the son of Morris, Master Vampire Hunter. He is bitter that Nathan, who he believes is the weaker of the two, was chosen as his father's successor. Resist: Light
HP: 1,400
Experience: 120,000
Atk: 570
Defense: 750
Guard: Last Key
Observation Tower
Weapons: Sword (Swipe, Dash Attack, Power Geyser, Extended Attack), Axe, Holy Water, Dagger, Cross, Double Shot, Homing Blades
Draculacom Dracula (jpn) - Circle of the Moon [edit]
Sealed off from this world by Nathan's parents and Morris, he is attempting to reemerge after 10 years of confinement. Resist: Darkness
HP: 1,100
Experience: 150,000
Atk: 805
Defense: 850
Ceremonial Room
(Strategy)
Dracula2 Dracula3 Dracula [Second Form] (jpn) - Circle of the Moon [edit]
' Resist: Darkness
HP: 3,000
Experience: 0
Atk: 1,000
Defense: 1,000
Sealed Room
(Strategy)


Castlevania: Harmony of Dissonance

Enemy Data: Bosses in Castlevania: Harmony of Dissonance (edit)
Image Name - Game
Description
Statistics Items Location Notes
Phantbat 10. Giant Bat (jpn) - Harmony of Dissonance [edit]
' Level: 10
HP: 400
Experience: 66
Castle A: Marble Corridor
Livingarmor 18. Living Armor (jpn) - Harmony of Dissonance [edit]
' Level: 13
HP: 900
Experience: 110
Guard: Lizard Tail
Castle A: Shrine of the Apostates
Hod golem Hod golem2 31. Golem (jpn) - Harmony of Dissonance [edit]
' Resist: Thunder
Level: 18
HP: 1,408
Experience: 273
Castle B: Luminous Cavern
Skullknight 32. Skull Knight (Skull Knight Lord) - Harmony of Dissonance [edit]
' Weak: Thunder
Level: 20
HP: 1,600
Experience: 339
Castle B: Skeleton Cave
Minotaur 41. Minotaur (jpn) - Harmony of Dissonance [edit]
' Level: 20
HP: 1,920
Experience: 339
Castle B: Castle Top Floor
Weapons: Minotaur Axe (Axe Chop, Axe Boomerang (long, lingers))
Hod devil 47. Devil (jpn) - Harmony of Dissonance [edit]
' Level: 27
HP: 2,126
Experience: 627
Castle A: Sky Walkway
Castle B: Marble Corridor
Giantmerman 55. Giant Merman (Giant Half-Fish Man) - Harmony of Dissonance [edit]
' Resist: Fire
Weak: Ice
Level: 30
HP: 3,520
Experience: 1,298
Castle A: Aqueduct of Dragons
Max Slimer 56. Max Slimer (Slymaxim) - Harmony of Dissonance [edit]
' Level: 32
HP: 3,680
Experience: 1,479
Castle A: Clock Tower
Peepingbig 67. Peeping Big (jpn) - Harmony of Dissonance [edit]
' Level: 33
HP: 200
Experience: 1,981
Castle B: Clock Tower
Legion-saint Legion-saint2 68. Legion (saint) (jpn) - Harmony of Dissonance [edit]
' Level: 35
HP: 1,920
Experience: 2,230
Castle B: Sky Walkway
Shadow Shadow2 Shadow3 Shadow4 69. Shadow (jpn) - Harmony of Dissonance [edit]
' Level: 36
HP: 1,600
Experience: 2,362
Castle B: Sky Walkway
Abilities: Can transform to Black Panther, Sword and Moth.
Pazuzu 74. Pazuzu (jpn) - Harmony of Dissonance [edit]
' Level: 38
HP: 4,500
Experience: 2,640
Castle A: Castle Top Floor
Minotaurlv2 84. Minotaur Lv2 (Minotaur Another) - Harmony of Dissonance [edit]
' Level: 42
HP: 4,200
Experience: 3,288
Castle A: Castle Top Floor
Legion-corpse 85. Legion (corpse) (Legion Skull) - Harmony of Dissonance [edit]
' Level: 43
HP: 4,620
Experience: 3,388
Guard: Cipher's Charm
Castle A: Skeleton Cave
Talos2 86. Talos (jpn) - Harmony of Dissonance [edit]
' Resist: Ice
Level: 48
HP: 4,200
Experience: 4,227
Castle A: Entrance, Luminous Cavern
Death3 87. Death (jpn) - Harmony of Dissonance [edit]
' Level: 48
HP: 3,920
Experience: 4,227
Castle A: Luminous Cavern
Death5 88. Death [Second Form] (jpn[alt] - Harmony of Dissonance [edit]
' Level: 49
HP: 2,800
Experience: 4,406
Castle A: Luminous Cavern
Cyclops1 97. Cyclops (jpn) - Harmony of Dissonance [edit]
' Level: 49
HP: 4,680
Experience: 4,406
Castle B: Shrine of the Apostates
Maxim 98. Maxim (jpn) - Harmony of Dissonance [edit]
A childhood friend and rival of Juste. Wields a unique sword called the Stellar Sword. He departed on a training expedition two years ago, right after Juste inherited the title of Vampire Killer. Level: 46
HP: 4,800
Experience: N/A
Castle A: Castle Treasury
Castle B: Castle Treasury
Weapons: Stellar Sword (Opened Form, Closed Form)
Hoddracula 99. Dracula Wraith (Dracula Phantom) - Harmony of Dissonance [edit]
' Level: 52
HP: 2,250
Experience: N/A
Castle B: Castle Treasury
Dracula2hod 100. Dracula Wraith [Second Form] (Dracula Phantom [Second Form]) - Harmony of Dissonance [edit]
' Level: 55
HP: 6,666
Experience: N/A
Castle B: Castle Treasury
Abilities: Eye laser which must be crouched under to avoid and a claw stab or slash.


Castlevania: Aria of Sorrow

Enemy Data: Bosses in Castlevania: Aria of Sorrow (edit)
Image Name - Game
Description
Statistics Items Location Notes
Aria-creakingskull 34. Creaking Skull (Gashadokuro) - Aria of Sorrow [edit]
A giant corpse whose body has collapsed under its own weight. Resist: Darkness
Weak: Holy
HP: 240
MP: 259
Experience: 110
Atk: 35
Defense: 10
Soul: Guardian Big Bone
Castle Corridor (as a boss), Dance Hall
Aria-manticore 55. Manticore (jpn) - Aria of Sorrow [edit]
A monster with the body of lion, the wings of a bat and a scorpion's tail. Weak: Sword, Curse, Stone
HP: 440
MP: 1,500
Experience: 250
Atk: 40
Defense: 24
Rare Drop: Gladius
Soul: Ogre Form
Chapel (as a boss), Floating Garden
Abilities: Tail attack poisons.
Aos greatarmor 61. Great Armor (jpn) - Aria of Sorrow [edit]
A heavily-armed soldier built out of the corpses of great warriors. Weak: Thunder
HP: 650
MP: 999
Experience: 300
Atk: 40
Defense: 25
Common Drop: Iron Plate
Rare Drop: Great Sword
Guard: Malphas soul.
Soul: Strength Booster
Study (as a boss), Clock Tower
Biggolem 70. Big Golem (jpn) - Aria of Sorrow [edit]
A man-llike[sic] figure molded out of soil and animated by magic. HP: 1,200
MP: 1,200
Experience: 1,000
Atk: 55
Defense: 15
Timestop: Unaffected
Rare Drop: Milican's Sword
Soul: Guardian Golem
Dance Hall (as a boss), Underground Reservoir
Headhunter1 Headhunter2 Headhunter3 107. Headhunter (Collector) - Aria of Sorrow [edit]
This demon collects the severed heads of his victims. Resist: Darkness
Weak: Sword
HP: 700
MP: 800
Experience: 3,000
Atk: 30
Defense: 40
Timestop: Unaffected
Soul: Soul Flare
Inner Quarters (as a boss)
Death1 Death2 108. Death (jpn) - Aria of Sorrow [edit]
Dracula's confidant. Resist: Darkness
HP: 4,444
MP: 4,444
Experience: 4,444
Atk: 50
Defense: 20
Timestop: Unaffected
Soul: Death Sickle
Clock Tower (as a boss)
Legion1 Legion2 Aria-legion 109. Legion (jpn) - Aria of Sorrow [edit]
He is many, he is one. Resist: Darkness
Weak: Holy
HP: 5,000
MP: 9,999
Experience: 12,000
Atk: 55
Defense: 25
Timestop: Unaffected
Soul: Legion Laser (you need to destroy all 4 parts of shell before killing him)
Underground Cemetery (as a boss)
Balore 110. Balore (Balor) - Aria of Sorrow [edit]
Demon with a fear inducing gaze. HP: 4,000
MP: 4,000
Experience: 16,000
Atk: 65
Defense: 60
Timestop: Unaffected
Soul: Balore Punch
The Arena (as a boss)
Julius 111. Belmont (Julius) - Aria of Sorrow [edit]
The most powerful Vampire Hunter. Recently regained his memory. Resist: Holy, Poison, Curse, Stone
HP: 6,000
MP: 9,999
Experience: 0
Atk: 95
Defense: 80
Timestop: Unaffected
Soul: N/A
Floating Garden (as a boss)
Weapons: Vampire Killer, Cross (Cross Boomerang, Grand Cross), Axe (Arc Throw), Holy Water (Normal Attack)
Graham1 Graham2 112. Graham (jpn) - Aria of Sorrow [edit]
A missionary gone amiss. Believes himself to be Dracula. Resist: Poison, Curse, Stone
HP: 5,000
MP: 9,999
Experience: 0
Atk: 100
Defense: 80
Timestop: Unaffected
Soul: N/A
Top Floor (as a boss)
Chaos Chaos2 113. Chaos (jpn) - Aria of Sorrow [edit]
The root of all chaotic things. Resist: Darkness
HP: 9,999
MP: 9,999
Experience: 0
Atk: 110
Defense: 120
Timestop: Unaffected
Soul: N/A
Chaotic Realm (as a boss)


Castlevania: Lament of Innocence

Enemy Data: Bosses in Castlevania: Lament of Innocence (edit)
Image Name - Game
Description
Statistics Items Location Notes
LoI-Enemy-69-FlameElemental 69. Flame Elemental - Lament of Innocence [edit]
A knight surrounded by red hot flames. Resist: Fire
Weak: Ice
HP: 1,500
Drop: Whip of Flames
Anti-Soul Mysteries Lab
LoI-Enemy-70-FrostElemental 70. Frost Elemental - Lament of Innocence [edit]
A knight that harnesses arctic chill. Resist: Ice, Holy Water, Crystal, Cross
Weak: Fire
HP: 1,500
Drop: Whip of Ice
Dark Palace of Waterfalls
LoI-Enemy-71-ThunderElemental 71. Thunder Elemental - Lament of Innocence [edit]
A knight surrounded by lightning who unleashes flashes of light. Resist: Thunder
Weak: Knife, Axe
HP: 1,500
Drop: Whip of Lightning
Garden Forgotten by Time
072 72. Doppelganger [alt] - Lament of Innocence [edit]
A monster that looks like Leon. The weapons are not perfect copies. HP: 1,000
Dark Palace of Waterfalls
Weapons: Whip of Alchemy copy and Holy Water
073 73. Doppelganger [alt] - Lament of Innocence [edit]
A Doppelganger that is only a copy of Leon's appearance and fights with its fists. HP: 1,500
Drop: HP Max Up
Pagoda of the Misty Moon
Weapons: Holy Water
Abilities: Flame Sparks, Cross Blazer
074 74. Undead Parasite - Lament of Innocence [edit]
Undead infested by parasites from working on constructing the filthy Great Shrine. Weak: Holy Water, Cross
HP: 1,200
Drop: Blue Orb
House of Sacred Remains
Loigolem 75. Golem - Lament of Innocence [edit]
A man-made monster made of stone. Resist: Thunder, Knife
HP: 1,500
Drop: Red Orb
Anti-Soul Mysteries Lab
076 76. Succubus - Lament of Innocence [edit]
A monster that sucks up a person's essence by taking advantage of their feelings. Weak: Fire, Knife
HP: 1,000
Drop: Yellow Orb
Ghostly Theatre
077 77. Medusa - Lament of Innocence [edit]
A legendary monster whose gaze can turn people to stone. Weak: Axe
HP: 2,000
Drop: Purple Orb
Garden Forgotten by Time
Allies: Snakes
Joachim 78. Joachim [alt] - Lament of Innocence [edit]
He was turned into a vampire by Walter, and imprisoned because he rebelled. Resist: Knife, Axe, Crystal
Weak: Ice, Holy Water, Cross
HP: 1,500
Drop: Green Orb
Dark Palace of Waterfalls
Forgottenone 79. Forgotten One - Lament of Innocence [edit]
A man-made monster, eternally sealed away due to an enormous uncontrollable power. Resist: Fire, Thunder, Cross
Weak: Ice
HP: 4,800 (x3)
Drop: Black Orb
Prison of Eternal Torture
Walter 80. Walter - Lament of Innocence [edit]
The vampire beloved by the eternal night. Master of the castle. Resist: Knife, Axe
Weak: Holy Water, Cross
HP: 1,500
Pagoda of the Misty Moon
Deathloi 81. Death - Lament of Innocence [edit]
A being that hunts souls. Loyal to the master of the Crimson Stone. HP: 4,444
Pagoda of the Misty Moon


Castlevania: Dawn of Sorrow

Enemy Data: Bosses in Castlevania: Dawn of Sorrow (edit)
Image Name - Game
Description
Statistics Items Location Notes
Bosses
Flyingarmor 102. Flying Armor (jpn) - Dawn of Sorrow [edit]
A sinister cape-clad figure that hovers in the air. Resist: Fire, Water
Weak: Bashing, Electric
HP: 250
MP: 200
Experience: 500
Atk: 24
Timestop: Unaffected
Soul: Levitation
The Lost Village
Balore2 103. Balore (Balor) - Dawn of Sorrow [edit]
A demon with a fear-inducing gaze. Weak: Piercing, Slashing
HP: 900
MP: 500
Experience: 1,000
Atk: 45
Timestop: Unaffected
Soul: Destructive Glance
Wizardry Lab
Malphas 104. Malphas (jpn) - Dawn of Sorrow [edit]
A black demon that is accompanied by crows. Weak: Holy
HP: 1,200
MP: 800
Experience: 1,500
Atk: 52
Timestop: Unaffected
Soul: Double Jump
The Dark Chapel
Dmitrii 105. Dmitrii (jpn) - Dawn of Sorrow [edit]
He can learn the abilities of others. He is one of the dark lord's candidates. Weak: Piercing, Slashing
HP: 1,000
MP: 1,500
Experience: 2,000
Atk: 48
Timestop: Unaffected
The Dark Chapel
Weapons: Dagger (stab)
Abilities: Copies soul abilities (starts with Evil Sphere)
Dario 106. Dario (jpn) - Dawn of Sorrow [edit]
A man with inflammatory powers. He is one of the dark lord's candidates. Resist: Fire
Weak: Piercing, Slashing, Water
HP: 1,500
MP: 1,000
Experience: 2,500
Atk: 60
Timestop: Unaffected
Garden of Madness, The Pinnacle
Puppetmaster 107. Puppet Master (jpn) - Dawn of Sorrow [edit]
The cursed king of dolls. It controls dolls and the dimensions. Weak: Fire
HP: 1,800
MP: 3,000
Experience: 3,000
Atk: 38
Timestop: Unaffected
Soul: Substitute Puppet
Demon Guest House
Rahab 108. Rahab (jpn) - Dawn of Sorrow [edit]
A monster that dominates the seas. Resist: Water
Weak: Piercing, Electric, Holy
HP: 1,200
MP: 2,200
Experience: 4,000
Atk: 57
Timestop: Unaffected
Soul: Deep Seeker
Subterranean Hell
Gergoth 109. Gergoth (jpn) - Dawn of Sorrow [edit]
Imprisoned in solitude long ago, it gradually grew evil and demented. Weak: Piercing, Slashing
HP: 3,800
MP: 9,999
Experience: 4,290
Atk: 69
Timestop: Unaffected
Soul: Gergoth Laser
Condemned Tower
Zephyr 110. Zephyr (jpn) - Dawn of Sorrow [edit]
A demon with mastery over time. Weak: Piercing, Slashing
HP: 1,234
MP: 1,234
Experience: 5,678
Atk: 80
Timestop: Unaffected
Soul: Clockwork
Cursed Clock Tower
Batcompany 111. Bat Company (jpn) - Dawn of Sorrow [edit]
A group of bats that thinks and acts as one. Weak: Piercing, Fire
HP: 1,500
MP: 1,500
Experience: 5,730
Atk: 70
Timestop: Unaffected
Soul: Bat Form
Silenced Ruins
Paranoia-small Little Paranoia (Paranoia [Little]) - Dawn of Sorrow [edit]
' Weak: Piercing, Slashing
HP: 800
Experience: 0
Atk: 36
Timestop: Unaffected
Demon Guest House
Paranoia2 112. Paranoia (Paranoia [Big][alt] - Dawn of Sorrow [edit]
A foul fiend that nests inside mirrors. Weak: Piercing, Slashing
HP: 1,700
MP: 1,700
Experience: 8,000
Atk: 72
Timestop: Unaffected
Soul: Phase Shifter
Demon Guest House
Aguni 113. Aguni (Agni) - Dawn of Sorrow [edit]
A being that is the embodiment of fire. Resist: Fire
Weak: Water
HP: 4,000
MP: 9,999
Experience: 10,000
Atk: 99
Timestop: Unaffected
Soul: Aguni Fire
The Pinnacle
Death0 Redeath 114. Death (jpn) - Dawn of Sorrow [edit]
Dracula's confidant. Resist: Dark
HP: 4,444
MP: 4,444
Experience: 14,444
Atk: 144
Timestop: Unaffected
Soul: Death Scythe
Mine of Judgment
Abaddon 115. Abaddon (jpn) - Dawn of Sorrow [edit]
A master of pestilent locusts from the deep abyss of the underworld. Resist: Dark
Weak: Piercing, Slashing, Holy
HP: 4,000
MP: 9,999
Experience: 12,000
Atk: 110
Timestop: Unaffected
Soul: 5th Plague
The Abyss
Soma Mode exclusive boss
FMenace Menace 116. Menace (jpn) - Dawn of Sorrow [edit]
A humongous amalgamation of powerful demons. Weak: Holy
HP: 3,000 × 3
MP: 9,999
Experience: 0
Atk: 166
Timestop: Unaffected
The Abyss (except Julius Mode)
Julius Mode exclusive bosses
Soma1 117. Soma (Demon King Soma) - Dawn of Sorrow [edit]
Soma, who fell to the Demon King HP: 1,100
Experience: 0
Atk: 100
The Abyss (Julius Mode only)
Abilities: Giga Twister
Allies: Gaibon Familiar
Soma2b 118. Dracula (jpn) - Dawn of Sorrow [edit]
What was once Soma HP: 5,000
Experience: 0
Atk: 125
The Abyss (Julius Mode only)
Abilities: Aguni Fire
Allies: Harpy Familiar, Larva, Locusts


Castlevania: Curse of Darkness

Enemy Data: Bosses in Castlevania: Curse of Darkness (edit)
Image Name - Game
Description
Statistics Items Location Notes
Bosses
COD-020 20. Crazy Armor Lv.9 - Curse of Darkness [edit]
Cast-off pieces of armor brought together by an evil intent. Does nothing but attack all it sees. Weak: Thunder
Level: 9
HP: 1330
Experience: 50
Drop: Crest
Steal: Galtite
Abandoned Castle
COD-031 31. Wyvern Lv.14 - Curse of Darkness [edit]
Likes high places and lives on a mountaintop. Its flaming breath reaches far down the mountainside. Resist: Fire
Level: 14
HP: 1900
Experience: 240
Drop: Crest
Steal: Shortcake
Baljhet Mountains
COD-055 55. Skeleton Diver Lv.24 - Curse of Darkness [edit]
A master of water; works in partnership with a giant fish and has killed countless humans. Weak: Fire
Level: 24
HP: 3422
Experience: 720
Drop: Crest
Steal: Sushi
Mortvia Aqueduct
COD-070 70. Minotaurus Lv.30 - Curse of Darkness [edit]
A bull-headed monster. Waits for victims to wander into its lair. Uses anything it can as a weapon. Resist: Earth
Weak: Wind
Level: 30
HP: 4200
Experience: 1120
Drop: Crest
Steal: Devil Iron
Forest of Jigramunt
COD-082 82. Isaac Lv.34 - Curse of Darkness [edit]
One of only two devil forgemasters, he has sworn eternal loyalty to the dark lord Dracula. Resist: Dark
Weak: Ice
Level: 34
HP: 5850
Experience: 1460
Drop: Crest
Steal: Devil's Vein
Cordova Town
COD-096 96. Saint Germain Lv.37 - Curse of Darkness [edit]
An oddly dressed, mysterious gentleman possessing nothing but secrets and knowledge. Resist: Earth, Light
Weak: Thunder, Dark
Level: 37
HP: 4250
Experience: 1730
Drop: Crest
Steal: Immortal Fragment
Eneomaos Machine Tower
COD-112 -. Trevor Lv.16 (Ralph Lv.16[alt] - Curse of Darkness [edit]
(no bestiary entry) Resist: Light
Weak: Dark
Level: 16
HP: 2100 (16800 displayed HP)
Experience: 0
Garibaldi Temple
Weapons: Vampire Killer, Holy Water (Roaring Flames, Energy Wave)
COD-112 112. Trevor Lv.40 (Ralph Lv.40[alt] - Curse of Darkness [edit]
A true Vampire Hunter and hero of the Belmont family. Agrees to lend his strength to Hector. Resist: Light
Weak: Dark
Level: 40
HP: 4700
Experience: 2220
Steal: Curry
Abandoned Castle
Weapons: Vampire Killer, Cross (Cross Boomerang, Grand Cross)
COD-145 145. Dullahan Lv.49 - Curse of Darkness [edit]
A ghostly knight who searches for his lost head. Has a collection of unsuitable heads in his room. Weak: Earth, Light
Level: 49
HP: 7875
Experience: 4590
Drop: Crest
Steal: Purple Glitter
Infinite Corridor
COD-146 146. Isaac Lv.50 - Curse of Darkness [edit]
One of only two devil forgemasters, he has several powerful Innocent Devils. Resist: Dark
Weak: Ice
Level: 50
HP: 6500
Experience: 4800
Steal: Cheese
Dracula's Castle
COD-147 147. Death Lv.51 - Curse of Darkness [edit]
Dracula's servant. He has sworn eternal loyalty to Dracula and reaps human souls with a giant scythe. Resist: Dark
Level: 51
HP: 6700
Experience: 4960
Steal: Death's Pulse
Dracula's Castle
COD-148 148. Legion Lv.52 - Curse of Darkness [edit]
A seething lump of flesh made from innumerable human sacrifices. Crushes foes with its massive weight. Resist: Dark
Weak: Light
Level: 52
HP: 6900
Experience: 0
Steal: Pizza
Garibaldi Temple
COD-149 149. Nuculais Lv.53 - Curse of Darkness [edit]
A giant of light, born in the core of the Legion. Imperfect due to expulsion before fully formed. Resist: Light
Weak: Dark
Level: 53
HP: 8875
Experience: 5370
Drop: Crest
Steal: Napoletana
Garibaldi Temple
COD-159 159. Dracula - Curse of Darkness [edit]
Master of Castlevania, he plunged the world into darkness and reigns at the head of an age of terror. Resist: Dark
Weak: Light
HP: 2920
Experience: 5580
Steal: Tomato Juice
Dracula's Castle
COD-160 160. Dracula (True Dracula) - Curse of Darkness [edit]
Master of Castlevania, he plunged the world into darkness and reigns at the head of an age of terror. Resist: Dark
HP: 7500
Experience: 5790
Steal: Vampire Blood
Dracula's Castle
Trevor Mode exclusive bosses
COD-Doppelganger Trevor Doppelganger Lv.16 (Ralph Doppelganger Lv.16) - Curse of Darkness [edit]
' Weak: Light
Level: 16
HP: 2100
Experience: 145
Drop: Crest
Garibaldi Temple
Weapons: Vampire Killer, Holy Water (Roaring Flames, Energy Wave)
COD-Doppleganger Trevor Doppelganger Lv.40 (Ralph Doppelganger Lv.40) - Curse of Darkness [edit]
' Resist: Dark
Weak: Light
Level: 40
HP: 4700
Experience: 2220
Drop: Crest
Abandoned Castle
Weapons: Vampire Killer, Cross (Cross Boomerang, Grand Cross)


Castlevania: Portrait of Ruin

Enemy Data: Bosses in Castlevania: Portrait of Ruin (edit)
Image Name - Game
Description
Statistics Items Location Notes
Balore1 130. Balore (Balor) - Portrait of Ruin [edit]
A demon whose very gaze induces terror. Weak: Slash
HP: 3,000
Experience: 2,000
Skill Points: 40
Nest of Evil
Gergoth 131. Gergoth (jpn) - Portrait of Ruin [edit]
A once-gentle beast, warped by magic and driven mad by imprisonment. Weak: Whip, Slash, Fire
HP: 3,800
Experience: 2,500
Skill Points: 50
Nest of Evil
Zephyr 132. Zephyr (jpn) - Portrait of Ruin [edit]
A demon who has mastery over time. Weak: Whip, Slash, Fire
HP: 3,210
Experience: 3,210
Skill Points: 60
Nest of Evil
Aguni 133. Aguni (Agni) - Portrait of Ruin [edit]
A primitive god of fire, captured by Dracula's magic. Resist: Fire
Weak: Ice
HP: 4,000
Experience: 3,500
Skill Points: 70
Nest of Evil
Abaddon 134. Abaddon (jpn) - Portrait of Ruin [edit]
A master of pestilent locusts from the deep abyss of the underworld. Resist: Dark
Weak: Slash, Holy
HP: 5,000
Experience: 4,000
Skill Points: 50
Drop: Record 3
Nest of Evil
Jonanthan Charlotte Richter-whipmem Maria
Stella Loretta Oldaxarmr
135. Doppelganger (jpn) - Portrait of Ruin [edit]
A demon who assumes the form of its intended victims before killing them. Weak: Slash
HP: 2,000
Experience: 2,000
Skill Points: 99
Guard: Greatest Five (Normal mode only)
Nest of Evil
Weapons: Any equipped by the player when first entering the boss room (non-Sister's Mode)
Faketrevor 136. Fake Trevor (Ralph Fake) - Portrait of Ruin [edit]
A zombie disguised as Trevor Belmont. Resist: Whip, Holy
Weak: Slash
HP: 3,800
Experience: 3,000
Skill Points: 60
Drop: Curry
Nest of Evil
Weapons: Morning Star, Bone Cross, Dagger (Dagger Throw, 1,000 Blades), Holy Water
Fakegrant 137. Fake Grant (Grant Fake) - Portrait of Ruin [edit]
A zombie disguised as Grant Danasty. Weak: Slash
HP: 3,800
Experience: 3,000
Skill Points: 60
Drop: Ramen Noodles
Nest of Evil
Fakesypha 138. Fake Sypha (Sypha Fake) - Portrait of Ruin [edit]
A zombie disguised as Sypha Belnades. Resist: Fire, Ice, Electric
Weak: Slash
HP: 3,200
Experience: 3,000
Skill Points: 60
Drop: Mint Sundae
Nest of Evil
POR-Dullahan 139. Dullahan (jpn) - Portrait of Ruin [edit]
A beheaded knight who carries his severed head. Resist: Ice
Weak: Strike, Whip, Electric
HP: 600
Experience: 500
Skill Points: 40
Guard: Acrobat Cube
City of Haze
Behemoth 140. Behemoth (jpn) - Portrait of Ruin [edit]
A beast who rebelled against heaven; it fought on even after it was killed. Resist: Dark
Weak: Slash, Fire, Holy
HP: 800
Experience: 1,000
Skill Points: 45
Entrance
Keremet 141. Keremet (jpn) - Portrait of Ruin [edit]
A demon that lives in small, enclosed spaces. Weak: Fire, Ice, Electric
HP: 666
Experience: 2,000
Skill Points: 50
Guard: Stone of Flight
Great Stairway
Astarte POR 142. Astarte (Ashtarte) - Portrait of Ruin [edit]
A woman of irresistible beauty. No man can defy her will. Resist: Fire, Ice, Electric, Holy, Dark
Weak: Strike, Whip, Slash
HP: 1,500
Experience: 3,000
Skill Points: 50
Guard: Strength Glove
Sandy Grave
Granfalloon2-1- Porlegion2 Tortsoul 143. Legion (jpn) - Portrait of Ruin [edit]
The one who is many. Resist: Dark
Weak: Slash, Fire, Holy
HP: 2,000
Experience: 4,000
Skill Points: 50
Guard: Cog
Nation of Fools
Dagon 144. Dagon (jpn) - Portrait of Ruin [edit]
A creature of the swamp. Resist: Ice, Dark
Weak: Fire, Holy
HP: 1,800
Experience: 6,000
Skill Points: 55
Guard: Toad Morph
Forest of Doom
Death10 145. Death (jpn) - Portrait of Ruin [edit]
Dracula's confidant. Resist: Dark
HP: 4,444
Experience: 0
Skill Points: 0
Tower of Death, The Throne Room
Stella 146. Stella (jpn) - Portrait of Ruin [edit]
Loretta's twin sister. She's a skilled swordmaster. Resist: Ice
Weak: Whip, Slash, Fire, Electric
HP: 2,500
Experience: 0
Skill Points: 0
Tower of Death, Master's Keep
Loretta 147. Loretta (jpn) - Portrait of Ruin [edit]
Stella's twin sister. She's a powerful witch. Resist: Ice
Weak: Whip, Slash, Fire
HP: 2,500
Experience: 0
Skill Points: 0
Master's Keep
Brauner 148. Brauner (jpn) - Portrait of Ruin [edit]
An artist who became a vampire and renounced humanity. Resist: Dark
Weak: Holy
HP: 6,000
Experience: 0
Skill Points: 0
Lost Gallery (Master's Keep)
Thecreature1 149. The Creature (Franken) - Portrait of Ruin [edit]
An artificial being created by a mad scientist. Resist: Electric
Weak: Whip, Slash
HP: 4,000
Experience: 5,000
Skill Points: 60
Dark Academy, Nest of Evil
Werewolf 150. Werewolf (Wolf Man) - Portrait of Ruin [edit]
A cursed man who transforms into a ferocious beast when the moon is full. Resist: Strike
Weak: Whip, Slash, Fire, Holy
HP: 4,500
Experience: 6,000
Skill Points: 60
13th Street
PorMedusa 151. Medusa (jpn) - Portrait of Ruin [edit]
A monster who turns her victims to stone. One of three Gorgon sisters. Resist: Dark
Weak: Holy
HP: 3,500
Experience: 6,000
Skill Points: 60
Burnt Paradise
Abilities: Snake Form
Allies: Gold Medusas
Mummyman 152. Mummy Man (jpn) - Portrait of Ruin [edit]
A member of a royal family who became a mummy in search of everlasting life. Resist: Dark
Weak: Slash, Fire, Holy
HP: 4,500
Experience: 5,000
Skill Points: 60
Forgotten City
Richter-whipmem 153. Whip's Memory (jpn) - Portrait of Ruin [edit]
A memory of the last Belmont to wield the Vampire Killer. Resist: Holy
Weak: Dark
HP: 5,000
Experience: 0
Skill Points: 0
Master's Keep
Weapons: Vampire Killer, Axe (Arc Throw), Cross (Cross Boomerang, Grand Cross), Holy Water (Normal Attack), Dagger (Double Knife Throw)
PoR - Dracula 154. Dracula (jpn) - Portrait of Ruin [edit]
The true master of the castle. Resist: Dark
Weak: Holy
HP: 6,666
Experience: 0
Skill Points: 0
The Throne Room
Dracula3por 155. True Dracula (jpn) - Portrait of Ruin [edit]
The true master of the castle. Resist: Dark
Weak: Holy
HP: 6,666
Experience: 0
Skill Points: 0
The Throne Room


Castlevania: Order of Shadows

Enemy Data: Bosses in Castlevania: Order of Shadows (edit)
Image Name - Game
Description
Statistics Items Location Notes
Orderknight Order Knight - Order of Shadows [edit]
' Guard: Back Dash
1. The Mansion
Twinbat1Twinbat2 Twin Bats - Order of Shadows [edit]
' Guard: Slide
2. The Bat's Belfry
Medusaoos Medusa - Order of Shadows [edit]
' Guard: Double Jump
3. The Cavern
Abilities: Stone
Krause2 Rohan Krause - Order of Shadows [edit]
' Guard: Vampire Killer
4. The Inner Sanctum
Abilities: Silenced
Dracula2oos Dracula - Order of Shadows [edit]
' 5. Castle Keep


Castlevania: Order of Ecclesia

Enemy Data: Bosses in Castlevania: Order of Ecclesia (edit)
Image Name - Game
Description
Statistics Items Location Notes
Jiangshi 104. Jiang Shi (jpn) - Order of Ecclesia [edit]
This blood-sucking creature crossed the sea from the East. Resist: Darkness
Weak: Slash, Flame, Light
HP: 6,500
Experience: 2,525
Skill Points: 30
Atk: 240
Steal: Fidelis Mortus
Large Cavern
OOE-Bigskeleton 108. Giant Skeleton (Big Skeleton) - Order of Ecclesia [edit]
A giant condemned in ages past. Resist: Ice, Darkness
Weak: Strike, Flame, Light
HP: 800
Experience: 350
Skill Points: 10
Atk: 36
Drop: Skeleton Medal (defeat Boss version without taking damage)
Minera Prison Island, Tristis Pass
Ooe arthroverta 109. Arthroverta (jpn) - Order of Ecclesia [edit]
A giant mutant created to guard the stronghold. Resist: Strike
Weak: Slash, Flame
HP: 700
Experience: 300
Skill Points: 20
Atk: 30
Drop: Arthro Medal (defeat without taking damage)
Guard: Dominus Hatred
Monastery
Brachyura 110. Brachyura (jpn) - Order of Ecclesia [edit]
A giant crab from the depths of Transylvanian history. Resist: Flame
Weak: Strike, Thunder
HP: 1,800
Experience: 1,000
Skill Points: 30
Atk: 40
Lighthouse
Ooe maneater 111. Maneater (jpn) - Order of Ecclesia [edit]
This monstrous insect buzzes about inside a great skull. Weak: Slash, Flame, Light
HP: 2,500
Experience: 1,500
Skill Points: 40
Atk: 51
Skeleton Cave
Resulka 112. Rusalka (jpn) - Order of Ecclesia [edit]
This aquatic demon compels the squalls to obedience. Resist: Strike, Ice
Weak: Slash, Thunder
HP: 2,800
Experience: 2,000
Skill Points: 50
Atk: 60
Somnus Reef
Goliath 113. Goliath (jpn) - Order of Ecclesia [edit]
The only thing more massive than he is the weight of his blasphemies. Resist: Thunder
Weak: Slash
HP: 4,200
Experience: 2,500
Skill Points: 60
Atk: 85
Giant's Dwelling
Gravedorcus 114. Gravedorcus (jpn) - Order of Ecclesia [edit]
A monster that tracks its prey through vibrations in the earth. Weak: Strike, Ice
HP: 3,600
Experience: 3,000
Skill Points: 70
Atk: 70
Oblivion Ridge
Albus2 115. Albus (jpn) - Order of Ecclesia [edit]
Expert in the use of firearms. His gun is called "Agartha." Weak: Slash, Darkness
HP: 4,000
Experience: 0
Skill Points: 0
Atk: 80
Steal: Acerbatus
Mystery Manor
Weapons: Agartha
Abilities: Max Shot, Optical Shot, Quadruple Ignis, Torpor Crystal; Hard Mode: Ignis, Grando, Fulgur
Barlowe2 116. Barlowe (jpn) - Order of Ecclesia [edit]
A pitiable madman, his body is now Dracula's vessel. Resist: Darkness
Weak: Slash, Light
HP: 4,000
Experience: 0
Skill Points: 0
Atk: 75
Steal: Globus
Ecclesia
Ooe wallman 117. Wallman (jpn) - Order of Ecclesia [edit]
Walls are no obstacle for this bizzare being. Weak: Slash
HP: 9,999
Experience: 3,500
Skill Points: 80
Atk: 100
Steal: Paries
Library
Blackmore2 118. Blackmore (jpn) - Order of Ecclesia [edit]
Sustains himself on the essence of his victims' souls. Resist: Darkness
Weak: Flame, Light
HP: 5,000
Experience: 4,300
Skill Points: 99
Atk: 120
Underground Labyrinth
Ooe eligor 119. Eligor (jpn) - Order of Ecclesia [edit]
A giant demon knight summoned to protect the castle. Resist: Flame
Weak: Strike, Thunder
HP: 3,000
Experience: 4,300
Skill Points: 99
Atk: 120
Arms Depot
DeathHoD 120. Death (jpn) - Order of Ecclesia [edit]
Dracula's confidant. Knows dark secrets hidden from all others. Resist: Darkness
Weak: Light
HP: 4,444
Experience: 4,444
Skill Points: 99
Atk: 130
Mechanical Tower
Draculaooe
OOE-Dracula-Walk
121. Dracula (jpn) - Order of Ecclesia [edit]
The true master of the castle, and the prince of evil. Resist: Darkness
Weak: Light
HP: 9,999
Experience: 0
Skill Points: 0
Atk: 160
Final Approach


Castlevania Judgment

Note: every playable character is a boss in the different Castle Modes.

Enemy Data: Bosses in Castlevania Judgment (edit)
Image Name - Game
Description
Statistics Items Location Notes
Judgment Minotaur Minotaur - Judgment [edit]
' Abbey Ruins
Ghost Ship
Judgment Iron Gladiator Iron Gladiator (jpn) - Judgment [edit]
' Abbey Ruins
Ghost Ship
Time Reaper Time Reaper - Judgment [edit]
' Dimensional Rift


Playable Characters
Warriors of the Light
Image Name Voice Actor Game(s) Super Finishing Move
Shimon 1280 1024
Simon Belmont
(The wielder of the Holy Whip)
Kenichi Suzumura/
Keith Silverstein
Castlevania
Simon's Quest, etc.
Vampire Killer (Simon Version)
Ralph 1280 1024
Trevor Belmont
(The man who defeated Dracula for the first time)
Takashi Kondō/
Gideon Emery
Dracula's Curse
Curse of Darkness
Vampire Killer (Trevor Version)
Grant 1280 1024
Grant Danasty
(The most agile man in Valachia)
Masaya Onosaka/
Kirk Thornton
Dracula's Curse Million Edges
Sypha 1280 1024
Sypha Belnades
(A witch who made deals with spirits)
Ami Koshimizu/
Dorothy Elias-Fahn
Dracula's Curse Disintegrate
Maria 1280 1024
Maria Renard
(A girl with mastery over animals)
Miyu Matsuki /
Philece Sampler
Rondo of Blood
Symphony of the Night, etc.
Everybody, All Together Now
Eric 1280 1024
Eric Lecarde
(A boy entrusted with the devil's spear)
Yūko Sanpei/
Stephanie Sheh
Bloodlines
Portrait of Ruin
Alucard Spear
Shanoa 1280 1024
Shanoa
(Glyph Master who was deprived of her memory and emotions)
Houko Kuwashima/
Michelle Ruff
Order of Ecclesia Glyph of Gales
Warriors of the Night
Image Name Voice Actor Game(s) Super Finishing Move
Alucard 1280 1024
Alucard
(The half vampire son of Dracula)
Mamoru Miyano/
Yuri Lowenthal
Dracula's Curse
Symphony of the Night, etc.
Inferno Blade
Carmilla 1280 1024
Carmilla
(A female vampire who loves to bathe in blood)
Sayaka Ōhara/
Karen Strassman
Simon's Quest, etc. Heaven's Gate
Golem 1280 1024
Golem
(An artificial being that has an unnatural soul)
Hiroshi Shirokuma/
Jamieson Price
Rondo of Blood, etc. Thunder Beam
Cornell 1280 1024
Cornell
(A beast man who is under an ancient curse)
Katsuyuki Konishi/
Paul St. Peter
Legacy of Darkness Blue Crescent Moon
Death 1280 1024
Death
(A god who swears his allegiance to Dracula)
Kōichi Sakaguchi/
Douglas Rye
Almost all games Hell's Gate
Dracula 1280 1024
Dracula
(The Lord of Darkness)
Jōji Nakata/
Patrick Seitz
Almost all games Demonic Megiddo
Aeon 1280 1024
Aeon
(The Guardian of Time)
Hiroshi Kamiya/
Ezra Weisz
Judgment 13th Hour Lament


Castlevania: The Arcade

Enemy Data: Bosses in Castlevania: The Arcade (edit)
Image Name - Game
Description
Statistics Items Location Notes
Arcade Credits Death Boss. Death - The Arcade [edit]
His very appearance strikes terror in the heart of people as a symbol of death. All the living creatures forfeit their lives when he brings his blade down on their bodies. 1. Ruins
Videos: 1st
Arcade Credits White Dragon Boss. White Dragon - The Arcade [edit]
White Dragon is immortal, immune to pain and suffering: it will be no easy task. 2. Castle
Videos: 1st
Arcade Credits Dullahan Dullahan - The Arcade [edit]
There is a rumour of a Headless Knight who is a brutal slayer and deliverer of death. No one can escape from his blade in the same way that death comes to all, eventually. 2. Chapel
Arcade Credits Minotaur Minotaur - The Arcade [edit]
It is best to avoid the Minotaur who guards the dungeon of Castlevania. There are[sic] no way to escape from him once he has seen you. His hands change the human to fleshy mass with surprising ease. 3. Dungeon
Arcade Credits Water Dragon Water Dragon - The Arcade [edit]
The dragon was always top of food-chain[sic] before the dawn of humanity. All the other beings are only fodder for them. Of course, humans are no exception. 3. Underground Waterway
Arcade Credits Werewolf Were Wolf - The Arcade [edit]
The creature understands the human languages, but cannot communicate with them. We are only the eatable enemies for it.[sic] If you were to discard your weapons, it would bite off your head immediately with its razor sharp fangs. 2. Palace
4. Ramparts
Arcade Credits Harpy Harpy - The Arcade [edit]
It floats across the sky like the wind, and takes its poor prey's life instantly. The queen's claw which controls the sky is the blade of the death.[sic] It is a threat to all beings on the ground. 4. Lookout Tower
Arcade Credits Death Second Form Death [Second Form] - The Arcade [edit]
He is Death. Death portrays fear. That is to say, he is the absolute presence, the awe, the religion and the dark god. Of course, those who oppose a god never survive. 5. Top of the Clocktower
Arcade Credits Dracula Dracula - The Arcade [edit]
The vampire of the dark night lives eternally with his many dark followers. He is the king, absolute evil and the most terrifying creature in existence. 5. Royal Throne Room


Castlevania: The Adventure ReBirth

Enemy Data: Bosses in Castlevania: The Adventure ReBirth (edit)
Image Name - Game
Description
Statistics Items Location Notes
TAR ST1 GK Giant Bat - The Adventure ReBirth [edit]
A massive bat with dark powers.(*) 1. Castle Bridge
TAR ST1 BOSS Eye - The Adventure ReBirth [edit]
A massive eye that holds magic powers and can spawn smaller duplicates of itself.(*) 1. Castle Bridge
TAR ST2 GK Jelly - The Adventure ReBirth [edit]
A shapeless blob that is only vulnerable to damage dealt to its orb core.(*) 1. Castle Bridge (cannot be damaged, attacks from the bottom of the screen), 2. Entrance
TAR ST2 BOSS1TAR ST2 BOSS2 Hyde - The Adventure ReBirth [edit]
A man with the ability to shift between both muscular and thin, agile forms.(*) 2. Entrance
TAR ST3 GK Bone Dragon King - The Adventure ReBirth [edit]
The enchanted remains of a giant snake.(*) 3. Dungeon
TAR ST3 BOSS Ruler Sword - The Adventure ReBirth [edit]
A blade that is possessed by a dark will. Causes poltergeist phenomena.(*) 3. Dungeon
TAR ST4 GK Vampire - The Adventure ReBirth [edit]
A bat-woman that uses seduction to catch her prey.(*) 4. Chapel
TAR ST4 BOSS Big Golem - The Adventure ReBirth [edit]
A giant, man-made figure of stone animated by powerful magic.(*) 4. Chapel
TAR ST5 GK The Creature - The Adventure ReBirth [edit]
An artificial creature with command of electricity.(*) 5. Clock Tower
TAR ST5 BOSS Death - The Adventure ReBirth [edit]
Dracula's confidant.(*) 5. Clock Tower
CVR-Dracula 1 Dracula - The Adventure ReBirth [edit]
The Dark Lord and ruler of the castle.(*) 6. Castle Keep
Adventuure Rebirth Dracula 2 Dracula [Second Form] - The Adventure ReBirth [edit]
A bat-like demon.(*) 6. Castle Keep
CVR-Dracula 3-1 CVR-Dracula 3-2 Dracula [Third Form] - The Adventure ReBirth [edit]
A powerful demon head and the true form of the Dark Lord.(*) 6. Castle Keep (Normal difficulty or higher)


Castlevania Puzzle: Encore of the Night

Enemy Data: Bosses in Castlevania Puzzle: Encore of the Night (edit)
Image Name - Game
Description
Statistics Items Location Notes
Gaibon - Encore of the Night [edit]
' HP: 300
Experience: +1 level
Drop: Medal (always)
Steal: ~4S, 20C
Alchemy Laboratory
Abilities: Fire Breath
Doppleganger - Encore of the Night [edit]
' HP: 600
Experience: +1 level
Drop:  ???
Steal: ???
Outer Wall
Abilities: ???
Minotaur - Encore of the Night [edit]
' HP: 800
Experience: +1 level
Steal: ~25S, 60C
Clock Tower
Weapons: Minotaur Axe
Karasuman - Encore of the Night [edit]
' HP: 950
Experience: +1 level
Steal: ~32S
Clock Tower
Lesser Demon - Encore of the Night [edit]
' HP: 1300
Experience: +1 level
Steal: ~45S
Long Library
Cerberus - Encore of the Night [edit]
' HP: 1400
Experience: +1 level
Steal: ~52S, 50C
Castle Keep
Succubus - Encore of the Night [edit]
' HP: 1900
Experience: +1 level
Drop: Gold Ring
Steal: ~70S
Underground Caverns
Abilities: Kiss of the Demon - For the next 20 seconds, the player's block spawns are all inactive blocks.
Scylla - Encore of the Night [edit]
' HP: 2500
Experience: +1 level
Steal: ~70S
Underground Caverns
Richter - Encore of the Night [edit]
' HP: 2550
Experience: +1 level
Steal: ~75S
Castle Keep
Weapons: Cross (Cross Boomerang)
Abilities: Cross Toss - The opponent instantly does 20 damage to the player.
Doppleganger II - Encore of the Night [edit]
' HP: 2700
Experience: +1 level
Drop: Gurthang
Steal: ~1G 25S
Underground Caverns
Abilities: Soul Steal - Instantly does (unknown formula) damage to opponent and heals caster for same amount.
Legion - Encore of the Night [edit]
' HP: 3600
Experience: +1 level
Drop: Twilight Cloak
Steal: ~2G, 70S
Marble Gallery
Abilities: Corpse Toss - Turns (unknown formula) of the player's blocks inactive.
Olrox - Encore of the Night [edit]
' HP: 3500
Experience: +1 level
Drop: Alucard Mail
Steal: ~2G, 86S
Marble Gallery
Abilities: ???
Vs Galamoth Galamoth - Encore of the Night [edit]
' HP: 5666
Experience: +1 level
Drop: Alucard Sword
Steal: ~5G, 50S
Royal Chapel
Abilities: Lightning Storm - For the next 30 seconds, anytime the player breaks blocks, they take 25 damage per block
Darkwing Bat - Encore of the Night [edit]
' HP: 2200
Experience: +1 level
Steal: ~88S
Demon Corridor
Abilities: ???
Medusa - Encore of the Night [edit]
' HP: 2450
Experience: +1 level
Steal: ~1G, 8S
Demon Corridor
Abilities: ???
The Creature - Encore of the Night [edit]
' HP: 2750
Experience: +1 level
Steal: ~1G, 82S
Demon Corridor
Abilities: ???
Beelzebub - Encore of the Night [edit]
' HP: 3550
Experience: +1 level
Steal: ~1G, 88S
Demon Corridor
Abilities: ???
Death - Encore of the Night [edit]
' HP: 3200
Experience: +1 level
Steal: ~2G, 47S, 50C
Demon Corridor
Abilities: Sickle - Does 4 damage times the height of blocks on the player's board.
Shaft - Encore of the Night [edit]
' HP: 3100
Experience: +1 level
Demon Corridor
Abilities: Reduces damage done to the opponent from spells and abilities by 50% for 10 seconds.
Dracula - Encore of the Night [edit]
' HP: 3800
Demon Corridor
Abilities: Dark Presence - For the next 20 seconds, a random block on the player's board is destroyed every 5 seconds. The player takes 50 damage per block destroyed.


Castlevania: Harmony of Despair

Enemy Data: Bosses in Castlevania: Harmony of Despair (edit)
Image Name - Game
Description
Statistics Items Location Notes
Base game bosses
Gergoth 46. Gergoth (jpn) - Harmony of Despair [edit]
A once-gentle beast, warped by magic and driven mad by imprisonment. Weak: Slash, Pierce, Ice
Drop: Hercules Ring (Normal), Spiked Boots (Normal), Blue Knuckles (Normal - Alucard only), Daybreak (Alucard only), Tough Ring (Hard), Combo Boots (Hard), Mjollnjr (Hard - Soma only), Spiked Armor (Hard - Jonathan, Julius and Richter only)
Soul: Red (0.30%)
Chapter 1
Puppetmaster 47. Puppet Master (jpn) - Harmony of Despair [edit]
The cursed king of dolls and master of manipulating dimensions. Weak: Strike, Fire, Holy
Drop: Holbein Dagger (Normal - Alucard only) Muramasa (Hard - Alucard and Soma only), Thief Ring (Hard), Healing Mail (Hard - Jonathan, Shanoa, Julius, Richter and Getsu Fuma only)
Soul: Red (0.30%)
Chapter 2
Menace 48. Menace (jpn) - Harmony of Despair [edit]
A humongous amalgamation of powerful demons. Weak: Holy
Drop: Heaven Sword (Normal - Alucard only), Slick Boots (Normal), Lapiste (Normal and Hard - Shanoa only), Pneuma (Normal and Hard - Shanoa only), Chaos Ring (Hard), Nebula (Hard)
Chapter 3
Brauner 49. Brauner (jpn) - Harmony of Despair [edit]
An artist who became a vampire and renounced humanity. Resist: Darkness
Weak: Slash, Pierce, Holy
Drop: Gold Ring (Normal), Olrox's Suit (Alucard and Soma only), Daybreak (Normal - Alucard only), Lapiste (Normal - Shanoa only), Pneuma (Normal - Shanoa only), Alucard Sword (Hard - Alucard only), Longinus (Hard - Soma only), Gungner (Hard - Soma only)
Soul: Blue (0.30%)
Chapter 4
DeathHoD 50. Death (jpn) - Harmony of Despair [edit]
Dracula's confidant. Resist: Darkness
Weak: Holy
Drop: Masamune (normal Alucard and Soma only), Milican's Sword
Bind: Deathscythe
Soul: Blue (0.30%)
Chapter 5
Sotn-predrac
Sotn-predrac2
Drac-sotn
51. Dracula (jpn) - Harmony of Despair [edit]
The true master of the castle. Resist: Darkness
Weak: Holy
Drop: Satan's Ring (Normal), Vorpal Blade (Normal - Alucard only), Mercury Boots (Normal) Valmanway (Hard - Alucard and Soma only), Claimh Solais (Hard - Soma only] Winged Boots (Hard), Impervious Mail (Hard), Ancient Armor (Hard), Minerva Mail (Hard - Shanoa only), Dracula's Tunic (Hard - Alucard and Soma only), Simon's Plate (Hard - Jonathan, Julius, Richter and Simon only)
Bind: Ghost Chaser, Hellfire, Dark Inferno
Soul: Red (0.30%)
Chapter 6
DLC bosses
Astarte2 52. Astarte (Ashtarte) - Harmony of Despair (dlc) [edit]
A woman of irresistible beauty. No man can defy her will. Resist: Slash, Pierce, Fire, Ice, Lightning, Darkness
Weak: Strike, Holy
Drop: Miser Ring (Hard), Valmanway (Hard - Alucard and Soma only), Robe Decollete (Hard - Shanoa, Charlotte, Yoko and Maria only)
Bind: Delta Spark
Soul: Red (0.50%) Create a triangular field of destruction.
Chapter 7
Granfalloon2-1-
Porlegion2
Tortsoul
57. Legion (jpn) - Harmony of Despair (dlc) [edit]
The one who is many. Resist: Darkness
Weak: Strike, Lightning, Holy
Drop: Globus (Normal and Hard - Shanoa only)
Soul: Red (0.50%) Fire a beam at enemies.
Chapter 8
Beezelbub2 61. Beelzebub (jpn) - Harmony of Despair (dlc) [edit]
Beelzebub, Lord of flies. Resist: Darkness
Weak: Slash, Pierce, Holy
Drop: Sonic Boots (Hard), Alucard Sword +1 (Hard - Alucard only), Acerbatus (Hard - Shanoa only), Kaiser Knuckle +1 (Hard), Philosopher's Stone (Normal and Hard - Yoko and Maria ony)
Soul: Red (0.50%) Summon flies from hell.
Chapter 9
Vbatcv1 77. R. Phantom Bat (L. Giant Bat[alt] - Harmony of Despair [edit]
A giant bat whose symbolic ties to vampires strikes fear in all. Resist: Darkness
Weak: Slash, Pierce
Experience: 1,000
Bind: R. Fireball
Soul: Red
Chapter 10
Castlevaniamedusa 78. R. Queen Medusa (L. Medusa[alt] - Harmony of Despair [edit]
A legendary monster that petrifies with a single gaze. Resist: Darkness
Weak: Slash, Pierce, Holy
Experience: 1,000
Drop: Melon
Soul: Red
Chapter 10
Allies: Snakes
Mummycv1 79. R. Mummy Man (L. Mummy Man[alt] - Harmony of Despair [edit]
An ancient king who sought life after death. Resist: Ice, Darkness
Weak: Slash, Pierce, Holy
Experience: 1,000
Soul: Red
Chapter 10
Frankcv1 80. R. The Creature (L. Franken[alt] - Harmony of Despair [edit]
A creature made long ago by a very foolish man. Resist: Lightning, Darkness
Weak: Slash, Pierce
Experience: 1,000
Drop: Berserker Mail
Soul: Yellow
Chapter 10
Death4 81. R. Grim Reaper (L. Death[alt] - Harmony of Despair [edit]
Dracula's servant for as long as any can remember. Resist: Slash, Pierce, Fire, Ice, Lightning, Darkness
Weak: Holy
Experience: 1,000
Drop: Death's Robe
Bind: R. Deathscythe
Soul: Blue
Chapter 10
Draccv1Dracsghost 82. R. The Count (L. Dracula[alt] - Harmony of Despair [edit]
The most legendary of all vampires. Resist: Darkness
Weak: Holy
Experience: 3,000
Soul: Red
Chapter 10
HD NO 89 89. Decapiclops (jpn) - Harmony of Despair [edit]
An accursed skull with only one eye Resist: Slash, Fire, Darkness
Weak: Pierce, Lightning, Holy
Soul: Decapiclops (3.5%)
Chapter 11
HD NO 90 90. Oxocutioner (jpn) - Harmony of Despair [edit]
A bovine corpse that commands a deadly ring of spinning swords. Resist: Pierce, Ice, Darkness
Weak: Strike, Fire, Holy
Soul: Oxocutioner (3.5%)
Chapter 11
HD NO 91 91. Chimyriad (jpn) - Harmony of Despair [edit]
Three ninjas who have transformed into a half dragon, half demon. Resist: Lightning, Darkness
Weak: Ice, Holy
Soul: Chimyriad (3.5%)
Chapter 11
HD NO 92A
HD NO 92B
HD NO 92C
92. Ryukotsuki (jpn) - Harmony of Despair [edit]
A fiend who hails from the deepest pits of hell. Resist: Darkness
Weak: Strike, Fire, Holy
Drop: Yasutsuna +1 (Hard), Muramasa (Normal), Muramasa +1 (Hard), Nebula (Hard), Luminatio (Both difficulties), Healing Mail (Normal), Fuma's Greaves (Hard), Ebisu Raiment (Normal), Thief Ring (Normal)
Soul: Ryukotsuki (0.5%)
Chapter 11


Castlevania: Lords of Shadow

Enemy Data: Bosses in Castlevania: Lords of Shadow (edit)
Image Name - Game
Description
Statistics Items Location Notes
Great Warg Travel Book Great Warg - see also Warg - Lords of Shadow [edit]
Some wargs are 'blessed' by the Dark Lord himself which gives them new powers. (...) Resist: Light Fairy, Holy Water ×2, Divine Shield
Weak: Dagger ×2, Fairy, Divine Shield, Crystal ×3
Size: Big
Difficulty: Medium
Besieged Village (+ Bestiary, Chapter 1)
Swamp Troll Travel Book Swamp Troll - Lords of Shadow [edit]
Swamp trolls are a rare subspecies of the larger Cave Troll. (...) Resist: Dagger, Holy Water
Weak: Explosive Dagger, Fairy, Crystal ×3
Size: Big
Difficulty: Medium
The Dead Bog (Chapter 1)
Ice Titan Travel Book Ice Titan - Lords of Shadow [edit]
Buried deep below the surface of an ancient lake, waiting to be found, are the remnants of a once great civilization. (...) Resist: Dagger ×3, Fairy ×3, Holy Water ×3
Weak: Crystal ×2
Size: Giant
Difficulty: High
Oblivion Lake (Chapter 1)
Stone Idol Titan Travel Book Stone Idol Titan - Lords of Shadow [edit]
These golems of gargantuan proportions were built for defensive purposes.(...) Resist: Dagger ×3, Fairy ×3, Holy Water ×3
Weak: Crystal ×2
Size: Giant
Difficulty: High
Sanctuary of the Titans (Chapter 2)
Black Knight Golem Travel Book Black Knight Golem - Lords of Shadow [edit]
This Golem was created using similar techniques to those involved in the construction of the Titans. (...) Resist: Dagger ×2, Fairy ×3, Light Fairy ×2
Weak: Explosive Dagger, Holy Water, Crystal ×2
Size: Medium
Difficulty: High
Drop: Dark Gauntlet
The Black Knight (Chapter 2)
Cornell Travel Book Cornell - see also here - Lords of Shadow [edit]
The three founding members of the Brotherhood of Light were brave warriors who sacrificed their physical bodies in order to become spiritual beings, able to fight God's wars against evil. (...) Resist: Fairy ×3, Holy Water ×2, Divine Shield
Weak: Dagger ×3, Explosive Dagger ×2, Crystal ×2
Size: Medium
Difficulty: High
The Dark Lord of the Lycans (Chapter 3)
Lycanthrope Dark Lord Travel Book Lycanthrope Dark Lord - see also here - Lords of Shadow [edit]
The Dark Lord of the Lycanthropes is the personification of hate and violence. (...) Resist: Fairy ×3, Holy Water ×2, Divine Shield
Weak: Dagger ×3, Explosive Dagger ×2, Crystal ×2
Size: Big
Difficulty: High
Drop: Cyclone Boots
The Dark Lord of the Lycans (Chapter 3)
Ogre Travel Book Ogre - Lords of Shadow [edit]
The Anubian Giants are an ancient species, as old as the Earth itself. (...) Resist: Dagger ×2, Explosive Dagger, Fairy ×3, Holy Water ×2
Weak: Divine Shield, Crystal
Size: Giant
Difficulty: High
Mountain Fortress (Chapter 4)
Crow Witch Malphas Travel Book Crow Witch Malphas - see also Malphas - Lords of Shadow [edit]
It is said that this monster was once a beautiful woman, a Witch who inhabited the mountains that surrounded the fortress. (...) Resist: Dagger ×3, Fairy ×3, Holy Water ×3
Weak: Crystal
Size: Giant
Difficulty: High
The Crow Witch (Chapter 4)
Lieutenant Brauner Travel Book Lieutenant Brauner - see also Brauner - Lords of Shadow [edit]
This Vampire is a powerful demon, turned by the Dark Lord long ago. (...) Resist: Dagger, Fairy ×3, Light Fairy
Weak: Explosive Dagger, Holy Water ×2, Divine Shield, Crystal ×2
Brauner (Chapter 5)
Evil Butcher Travel Book Evil Butcher - see also here - Lords of Shadow [edit]
This monster of unknown origin has somehow become the 'official cook' for the Vampires. (...) Resist: Dagger, Fairy
Weak: Explosive Dagger, Light Fairy, Holy Water ×2, Divine Shield, Crystal ×2
Size: Big
Difficulty: High
Drop: Refectory Key
Refectory (Chapter 6)
Mechanical Monstrosity Travel Book Mechanical Monstrosity - Lords of Shadow [edit]
The Vampires were not the first tenants of the castle; the previous owner was a scientist known as Friedrich Von Frankenstein. (...) Resist: Dagger ×2, Fairy ×3
Weak: Explosive Dagger, Light Fairy, Holy Water, Crystal ×2
Size: Big
Difficulty: High
Electric Laboratory (Chapter 7), The Clockwork Tower (Chapter 8)
Deadly Toys Travel Book Deadly Toys - Lords of Shadow [edit]
Laura, the 'daughter' of the Vampire Lord, has brought these puppets into existence using a dark spell of her own making. (...) Resist: Dagger, Fairy ×3
Weak: Explosive Dagger, Light Fairy, Holy Water, Crystal ×3
Size: Big
Difficulty: Medium
Chromatic Observatory
Commander Olrox Travel Book Commander Olrox - see also Olrox - Lords of Shadow [edit]
Another demon-spawned Vampire, he and his younger sibling were both inhuman before the Dark Lord found them and turned them. (...) Resist: Dagger ×2, Fairy ×3, Light Fairy
Weak: Explosive Dagger, Holy Water ×2, Divine Shield, Crystal ×2
Size: Big
Difficulty: High
Olrox
Carmilla Travel Book 2 Carmilla - see also here - Lords of Shadow [edit]
The three founding members of the Brotherhood of Light were brave warriors who sacrificed their physical bodies in order to become spiritual beings, able to fight God's wars against evil. (...) Resist: Dagger ×3, Fairy ×3, Holy Water ×3, Crystal ×3
Weak: Divine Shield
Size: Medium
Difficulty: High
The Throne Room
Vampire Dark Lord Travel Book Vampire Dark Lord - see also here - Lords of Shadow [edit]
Just like the Lycanthrope Dark Lord, the Vampire Queen was granted an animal-like manifestation of the dark parts of her spirit. (...) Resist: Dagger ×2, Fairy ×3
Weak: Explosive Dagger, Holy Water ×2, Crystal ×2
Size: Big
Difficulty: High
Drop: Seraph Shoulders
The Throne Room
Scarecrow Travel Book Scarecrow - see also here - Lords of Shadow [edit]
The Scarecrows are magical constructs of the Crow Witch Malphas that attack and kill anything that moves. (...) Resist: Fairy ×3
Weak: Dagger, Light Fairy, Holy Water ×2, Divine Shield, Crystal ×2
Size: Big
Difficulty: High
Drop: Music Box Key
Woes Moor
The Silver Warrior Travel Book The Silver Warrior - see also Flying Armor - Lords of Shadow [edit]
Pan, once revered as a God, rarely changes into this form, preferring peace and to protect all living things. (...) Resist: Dagger, Fairy ×3, Holy Water ×3
Weak: Explosive Dagger, Crystal ×2
Size: Big
Difficulty: High
Fire Pinnacle
Gravedigger Travel Book Gravedigger - see also here - Lords of Shadow [edit]
The Necromancers had to keep a constant supply of corpses in order to build their army of the undead. (...) Resist: Dagger ×2, Fairy ×3
Weak: Explosive Dagger, Holy Water, Crystal ×2
Size: Big
Difficulty: Low
Crematory Oven
Necromancer Travel Book Necromancer - see also here - Lords of Shadow [edit]
Necromancy is the most evil of all the schools of magic and can only be performed by the followers of the Dark Lord of the Dead. (...) Resist: Fairy ×3
Weak: Dagger, Light Fairy ×2, Holy Water, Crystal ×2
Size: Medium
Difficulty: High
Necromancer's Abyss ×2
Dracolich Titan Travel Book Dracolich Titan - Lords of Shadow [edit]
Necromancers are evil wizards who can control the dead with dark powers. (...) Resist: Dagger ×3, Fairy ×3, Holy Water ×3
Weak: Crystal ×2
Size: Huge
Difficulty: High
The Dracolich
Satan Travel Book Satan - Lords of Shadow [edit]
The real mastermind behind these events, the fallen angel Satan was cast down to Earth as punishment for his rebellion against God. (...) Resist: Everything ×3 (Dagger, Fairy, Holy Water, Crystal)
Size: Medium
Difficulty: High
Chapter The Final Fight
The Forgotten One Travel Book Forgotten One - see also here - Lords of Shadow [edit]
The Bernhard family were responsible for a vast number of hideous crimes, most of them involving foul sorceries and demonic rituals; the most horrible of them all was the summoning of the creature known as "The Forgotten One", an evil monster of immense power. (...) Resist: Dagger ×3, Explosive Dagger ×3, Fairy ×3, Light Fairy ×3, Holy Water ×3, Divine Shield ×3, Crystal ×3
Size: Big
Difficulty: High
Chapter 14


Castlevania: Lords of Shadow - Mirror of Fate

Enemy Data: Bosses in Castlevania: Lords of Shadow - Mirror of Fate (edit)
Image Name - Game
Description
Statistics Items Location Notes
MoFExecutioner Executioner - Mirror of Fate [edit]
The hunchbacks have managed to dominate these once gentle giants by means of larvae inserted into their brains. Their colossal size and disproportionate strength make them brutal tools of war. However, their value as allies is often counteracted by fearsome outbursts of fury that make them unpredictable in combat. Difficulty: 4/5
HP: 1400
Experience: 350
Drop: 100 Magic (x2)
Entrance Bridge
Abandoned Mine
NightWatchman Night Watchman - Mirror of Fate [edit]
Although dead for many years, a terrible curse has prevented the Night Watchman from leaving the world of the living. His only reason to exist is to keep the torches and lanterns lit, keeping intruders away. Accompanied by his scavens, he wanders the castle corridors until the breeze that comes when a new visitor arrives causes his cold and prized light to flicker once again. Difficulty: 3/5
HP: 1200
Experience: 500
Castle Hall
MoFNecromancer Necromancer - Mirror of Fate [edit]
The Necromancer's mission is to seize Trevor's powerful combat cross for its master, Zobek, Lord of the Dead. Having been promised the return of its soul for successful delivery of the weapon, the Necromancer is a dangerous foe intent on completing its task, no matter what. Resist: Oil Flask
Difficulty: 4/5
HP: 900
Experience: 750
Courtyard
MoFSuccubus Succubus - Mirror of Fate [edit]
This sensual and intoxicating creature has the appearance of a woman yet originates from the underworld and is intent on securing favor with her new master. From her illusory world, created from the fantasies of men, she awaits the arrival of heroes to seduce, subjecting them to temptation then ultimately offering them up to her liege lord. Resist: Oil Flask
Weak: Spirit of Schneider
Difficulty: 4/5
HP: 900
Experience: 1000
Drop: 25 Magic (x3)
????
ReaverBestiary Reaver - Mirror of Fate [edit]
The remains of the Night Watchman transform into a creature with a voracious appetite and insatiable need to move through the rooms of the castle in search of meat with which to strengthen itself. Its putrid body, covered with a dense mop of hair, hide the true nature of its supernatural origin, formed from hundreds of corpses it has devoured. Resist: Bat Projectile
Difficulty: 4/5
HP: 1000
Experience: 1500
Drop: 5 Magic
Terrace
MoF-Daemon Lord-Bestiary Daemon Lord - Mirror of Fate [edit]
Although defeated and humiliated by Gabriel many years ago, this powerful creature has been released by the witches to once again challenge its nemesis. Harboring a profound hatred, it has sworn to destroy the offspring of its enemy before returning to the Shadow Plane whence it came. Fought through quick-time event that starts in the Abandoned Mine and ends in the Belfry
DaemonLordRessurected Daemon Lord Resurrected - Mirror of Fate [edit]
The remains of the daemon were assembled by the Toy Maker and made into a horrific parody of its former self. Despite the rage that still flows through its new mechanical joints, the beast has learned to control its daemonic powers to hunt the souls its master needs in his macabre experiments. Resist: Bat Projectile
Difficulty: 4/5
HP: 1200
Experience: 2000
Drop: 50 Magic (x20)
Towers' Link
Resurrection Room
LadyoftheCrypt Lady of the Crypt [alt] - Mirror of Fate [edit]
Although known by the title of "lady", due to the female appearance of its appendage, this mysterious creature is actually an enormous deformed insect that lives in the depths of the crypt. For centuries, the cunning beast has grown feeding on the damned thrown into its dark pit, whilst in the process learning to imitate them in order to lure new prey. Resist: Boomerang
Difficulty: 3/5
HP: 750
Experience: 1000
Lady of the Crypt's Chamber
MoFDraculaBestiary Dracula - Mirror of Fate [edit]
A former knight chosen by the Brotherhood to defeat the Lords of Shadow and restore light to the world, Gabriel fulfilled his mission but at a heavy price. Tormented by the death of his wife, betrayed by his faith and led down a path to eternal darkness, he returns from oblivion to the highest tower of the castle, in search of revenge on those who wronged him. Resist: Bat Projectile, Stopwatch, Boomerang, Electric Bomb
Difficulty: 5/5
HP: 1200 (Act II), 1500 (Act III)
Experience: 2500 (Act II), 3000 (Act III)
Throne Room
Mirror of Fate
Weapons: Shadow Whip (Act II), Void Sword, Chaos Claws (Act III)
Allies: Simon (mind controlled, Act III, Combat Cross, Throwing Axe (Arc Throw))


Castlevania: Lords of Shadow 2

Enemy Data: Bosses in Castlevania: Lords of Shadow 2 (edit)
Image Name - Game
Description
Statistics Items Location Notes
Paladin Book of Dracul Paladin - see also Sniper of Goth - Lords of Shadow 2 [edit]
Those who aspire to be paladins are raised in monasteries, educated under the dogma of faith and trained in the art of war. (...) Castle Siege
Stone Golem Book of Dracul Stone Golem - Lords of Shadow 2 [edit]
The curse that runs through Dracula's veins becomes more violent the more the vampire delves into his memories. (...)
Raisa Volkova Book of Dracul Raisa Volkova - Lords of Shadow 2 [edit]
The director of the Bioquimek laboratory is an aggressive, unscrupulous woman who is capable of hiding her true appearance from human eyes. (...)
Euryale, Stheno and Medusa Book of Dracul Euryale, Stheno and Medusa - Lords of Shadow 2 [edit]
An ancient legend about the destruction of the empire of Agharta describe how, during the fall of the ancestral gods, three sisters managed to escape the jaws of death, hiding forever in the depths of the Earth. (...)
Satan's Soldier Book of Dracul Satan's Soldier - Lords of Shadow 2 [edit]
Once the doors of the Avernus were opened, demonic hordes began to invade the earth, unleashing terror and despair among mankind. (...)
Carmilla Book of Dracul Carmilla - Lords of Shadow 2 [edit]
Gabriel's profound transformation has caused memories of Carmilla to return to his mind and unleash the dreams that the attractive vamp had awakened in him. (...)
Agreus Book of Dracul Agreus - Lords of Shadow 2 [edit]
When Gabriel defeated the great Pan, he never imagined that he had altered the natural balance of the world irreversibly. (...)
Toy Puppet Book of Dracul Toy Maker's Puppets - Lords of Shadow 2 [edit]
One of the first tasks that Bernhard gave he Toy Maker, before condemning him to slavery, was to build an exotic puppet theater. The play was meant to represent the feats of Sir Walter deGrey. (...)
Toy Maker Book of Dracul Toy Maker - Lords of Shadow 2 [edit]
Gandolfi's most outstanding pupil, loved and admired for his magnificent toys, was fooled by the evil Walter Bernhard. (...)
Abaddon Book of Dracul Abaddon - Lords of Shadow 2 [edit]
Once the resurgence of Satan became imminent, Abaddon broke open the gates of the abyss to enable its hordes to pass into the world of men. (...)
Victor Book of Dracul Hooded Man - Lords of Shadow 2 [edit]
A man with an unknown face walks swiftly through the city avoiding the wandering dark forces. (...) Weapons: Combat Cross, Holy Water Flasks (Holy Water Flasks, Divine Shield), Silver Dagger (Dagger Wave), Dark Crystal
Inner Dracula Book of Dracul Inner Dracula - Lords of Shadow 2 [edit]
From the arrival of the first night, the curse of the vampire has corrupted the hearts of the creatures of darkness, tempting them with supernatural powers and subjecting them to their twisted will. (...)
Riders of The Storm Book of Dracul Riders of the Storm - Lords of Shadow 2 [edit]
Three Imposing stone statues top one of the castle's tallest towers. They represent Wind, Lightning, and Thunder. (...)
Zobek's Lieutenant Book of Dracul Zobek's Lieutenant - Lords of Shadow 2 [edit]
No one knows the identity of the man accompanying the astute Zobek in his crusade for power. (...)
Death Book of Dracul Death - see also Zobek - Lords of Shadow 2 [edit]
Countless pictorial and literary reverences have inspired Zobek to shape his true appearance as his most admired character is described. Death. (...) First encountered during Awakening, fought during chapter Revelations
Leviathan Book of Dracul Leviathan - Lords of Shadow 2 [edit]
The ancient god responsible for sinking continents during the great war in the old world is known by he name of Leviathan. (...)
Satan Book of Dracul Satan - Lords of Shadow 2 [edit]
The face of true evil is rarely seen on the earth in his true form, as his strong bond with Hell prevents it. (...)


Castlevania: Grimoire of Souls

Enemy Data: Bosses in Castlevania: Grimoire of Souls (edit)
Image Name - Game
Description
Statistics Items Location Notes
Story bosses
GoS Giant Bat Giant Bat - Grimoire of Souls [edit]
A group of bats swarming around a single blood-red bat, the avatar of a Vampire Lord. Soul: Enchant Weapon to level 4
Dracula's Castle: 4-1

Dracula's Castle (Hard): 4-1
Sunday Order

GoS Dullahan Dullahan - Grimoire of Souls [edit]
A headless horseman carrying his severed head in his arms. Spends the daylight hours on display at a museum. A City of Fog: 4-1

A City of Fog (Hard): 4-1

Abilities: Curse
GoS Wyvern Wyvern - Grimoire of Souls [edit]
A winged dragon born through a demon lord's dark arts. Even though it has lost its master, it continues to seek glory in battle. Ash Banquet: 4-1

Ash Banquet (Hard): 4-1

Abilities: Burn
GoS Legion Legion - Grimoire of Souls [edit]
Many become one. An accursed being shrouded in a countless number of corpses. It will dispose of those who discover its true identity and add them to its collection. Soul: Enchant Weapon to level 6
That Which Writhes: 4-1
Abilities: Burn, Curse
GoS Eligor Eligor - Grimoire of Souls [edit]
A giant demon knight summoned to protect the castle. Its true form hidden by near-impenetrable armor, causing shockwaves wherever he steps. Dark Laughter: 4-1
Abilities: Burn
Carmilla GOS Carmilla - Grimoire of Souls [edit]
A beautiful and deadly female vampire. Prefers the blood of young maidens. Has a tendency to play with her food before finishing it off. Accursed Cranium: 4-1
Abilities: Curse
Allies: Lesser Vampire
GOS - Annette Lesser Vampire - Grimoire of Souls [edit]
This low-class vampire was once human until coming into possession of vampire fangs. It is said that once you become a vampire, there is no coming back. Unreleased
Allies: Bats, Carmilla (second appearance)
Laura - Grimoire of Souls [edit]
A servant of the vampire Carmilla. Provides support for her mistress with incredibly quick attacks. Unreleased
GoS Death Death - Grimoire of Souls [edit]
Dracula's right-hand man. Vowing obedience for all eternity, he will do anything for his master. Dracula's Castle: 1-2

Death's Reign: 4-1

Abilities: Curse, Deathscythe
Balore - Grimoire of Souls [edit]
A demon whose gaze inspires fear. Attempts to crush victims in its fists, unleashing a devastating energy beam from its evil eye when unsuccessful. Demonic Visions: 4-1
Gergos - Grimoire of Souls [edit]
A once-gentle beast, cursed and driven mad by imprisonment. This gluttonous, violent creature's shackles limit its true powers. A Vessel for the Lord: 4-1
GoS Dark King Soma Dark King Soma - Grimoire of Souls [edit]
' That Which Writhes: 4-1

Accursed Cranium: 4-1
A Vessel for the Lord: 4-1

Abilities: Burn, Poison; Tactical Soul: G Axe Armor, Hellfire, Summon Larva
Trevor Belmont - Grimoire of Souls [edit]
' Whip's Memory: 1, 2, 3
Abilities: Frozen, Uppercut, Lightning Kick, Axe, Grand Cruz
Dracula - Grimoire of Souls [edit]
Alucard's father and legendary castle lord said to resurrect once every hundred years. He was sealed away in the 1999 solar eclipse and destroyed once and for all. Dracula's Curse: 4-1
True Dracula - Grimoire of Souls [edit]
Dracula's true form possessed by Death's soul. Dracula's Curse: 4-1
Optional bosses
GoS Giant Thunder Bat Giant Thunder Bat - Grimoire of Souls [edit]
A giant bat born in the perpetual storms of hell. Lightning runs along its wings, calling storms wherever it flies. Cursed Castle Den
Abilities: Shock
Headless Frostman - Grimoire of Souls [edit]
An evil spirit born from an unfathomable grudge. Freezes anyone it touches in their tracks. Season Order (Winter Holiday)
Abilities: Frozen
GoS Behemoth Behemoth - Grimoire of Souls [edit]
A fallen beast bearing a grudge against the gods. Its hate has kept it moving even beyond death. Treasure Trial
Saturday Order
Unreleased bosses
Holy Dragon - Grimoire of Souls [edit]
' Unreleased
Legion Saint - Grimoire of Souls [edit]
' Unreleased
Mecha Eligor - Grimoire of Souls [edit]
' Unreleased
Snow Queen - Grimoire of Souls [edit]
' Unreleased
Frosty - Grimoire of Souls [edit]
' Unreleased
Balore Subspecies - Grimoire of Souls [edit]
' Unreleased
Beelzebub - Grimoire of Souls [edit]
' Unreleased
Ifrit - Grimoire of Souls [edit]
' Unreleased


Dead Cells: Return to Castlevania

Enemy Data: Bosses in Dead Cells: Return to Castlevania (edit)
Image Name - Game
Description
Statistics Items Location Notes
Death - Dead Cells (Return to Castlevania DLC) [edit]
' Drop: Death's Scythe, Death's Outfit, Cold Death Outfit, Red Death Outfit, Edgy Death Outfit, Spectral Death Outfit, Flawless Death Outfit
Defiled Necropolis
Dracula - Dead Cells (Return to Castlevania DLC) [edit]
' Drop: Vampire Killer, Dracula Outfit, Mathias Cronqvist Outfit, Doctor Dracula Outfit, Pompous Death Outfit, Vigilante Death Outfit, Flawless Death Outfit
Dracula's Castle (Off-screen in True Castle), Master's Keep (True Castle only)
Dracula - Final Form - Dead Cells (Return to Castlevania DLC) [edit]
' Master's Keep (True Castle only)


Castlevania: Moonlight Rhapsody

Enemy Data: Bosses in Castlevania: Moonlight Rhapsody] (edit)
Image Name - Game
Description
Statistics Items Location Notes
3-4. King of the Dryads(Plant, Boss) - Moonlight Rhapsody [edit]
' Videos: Bestiary
4-9. Behemoth (贝希摩斯)(Beast, Boss) - Moonlight Rhapsody [edit]
' Videos: Bestiary
4-10. Three-Headed Dog (三头犬)(Beast, Boss) - Moonlight Rhapsody [edit]
' Outer Wall
Videos: Bestiary
4-11. Darkwing Bat (暗翼蝙蝠)(Beast, Boss) - Moonlight Rhapsody [edit]
' Videos: Bestiary
Boss Werewolf Model MR 5-12. Werewolf Leader (狼人首领)(Demi-Human, Boss) - Moonlight Rhapsody [edit]
' Marble Gallery
Videos: Bestiary
Cyclops Bestiary Model 7-4. Cyclops (独眼巨人)(Monster, Boss) - Moonlight Rhapsody [edit]
' Alchemy Laboratory, Castle Keep
Videos: Bestiary, Alchemy Laboratory, Castle Keep
7-5. Stone Giant (石巨人)(Monster, Boss) - Moonlight Rhapsody [edit]
' Videos: Bestiary
7-6. Balrog (炎魔)(Monster, Boss) - Moonlight Rhapsody [edit]
' Videos: Bestiary
8-10. Dracula (德古拉)(Majin, Boss) - Moonlight Rhapsody [edit]
' Videos: Bestiary
8-11. Devourer (吞噬魔)(Majin, Boss) - Moonlight Rhapsody [edit]
' Videos: Bestiary
O'Rourke (Bestiary) 8-12. O'Rourke (奥洛克)(Majin, Boss) - Moonlight Rhapsody [edit]
' Videos: Bestiary
Dark Priest Bestiary Model 8-13. Dark Priest (黑暗神官)(Majin, Boss) - Moonlight Rhapsody [edit]
' Royal Chapel
Videos: Bestiary, 1st
Death Bestiary Model MR 8-14. Grim Reaper (死神)(Majin, Boss) - Moonlight Rhapsody [edit]
' Dracula's Castle, Clock Tower
Videos: Bestiary, Prologue, Clock Tower
8-15. Frankenstein (弗兰肯斯坦)(Majin, Boss) - Moonlight Rhapsody [edit]
' Videos: Bestiary
10-4. Flying Knight (飞骑士)(Boss) - Moonlight Rhapsody [edit]
' Videos: Bestiary
Lesser Demon Bestiary Model 10-5. Lesser Demon (次等魔)(Boss) - Moonlight Rhapsody [edit]
' Marble Gallery, Library
Videos: Bestiary, 1st
Spear Knight Bestiary Model 10-6. Spear Knight (长枪骑士)(Boss) - Moonlight Rhapsody [edit]
' Marble Gallery
Abilities:
First Stage:
1. Attack with spear
2. Shoot magic waves from the spear
3. Rush Forward
Second Stage:
1. Discard the spear and use head-butt
2. Magic roar attack
Videos: Bestiary, Center NE
10-7. Succubus (魅魔)(Boss) - Moonlight Rhapsody [edit]
' Videos: Succubus


Vampire Survivors: Ode to Castlevania

Slimepor
This section is a stub. You can help the Castlevania Wiki by expanding it.